Happy Days to Everyone!
Over a year, we've been making changes on art style of Conquer Lands based on community feedback. We're excited to share our new art style with you!

New Cards
We received a lot of feedback from the community about improving the visual aspects of our cards, with our Reddit posts reaching nearly 100,000 views, hundreds of comments and countless card design ideas flying around. This is the new version of our cards with improved visuals, but still open to improvements and new ideas. You can share your thoughts in the comments and help take the game to the next level!

New Unit
To enable "infinite build" strategies and use certain cards without cost, we have added villagers to the game. There are a lot of villagers in the kingdom and they never run out. Maybe you can even create a powerful villager-only deck!

Chancellor
We wanted to explore the idea of starting battles with positive or negative effects. Unfortunately, our king died without an heir and now the lords of every castle have risen in rebellion. It’s as if they were all waiting for this moment to claim the throne. Before our battle we visit the Chancellor and hoping for his support. But are other lords visiting him too? Will he aid us or turn his back on us?

Map
At first, we were working on three separate maps but we have now merged the kingdom into a single map with ten regions. To become king, you must conquer all castles in nine of these regions!

Please free to ask any questions in the comments. If you have ideas you'd like to see in the game, let us know. Also, share any aspects you think need improvement!
