NEWS on 4.3 UE4!!
This is big news as well. UE4 will know support crowds. Meaning no more zombies falling in the same path. We also hope this new build will correct gamma control and a few more items.
We will also be launching on
Mac
Linux
64 bit support.
We assure you the a.i will improve by ten times with 4.3 coming out soon. How soon great question! Wish we had an answer. 4.3 preview is out right now and we are currently testing with it. However it is a preview. So as soon as the full verison is released will work hard on getting that in game.
Ok so we noticed some pretty big bugs today from yesterdays build.
One being a wall that you could walk through. This seemed to cause some issues. That is now fixed.
We have lowered down the spiders health from 1500 to 1000. This seems to be working a lot better.
Another major bug was we where missing a floor so you couldn't get to the next level. That is now fixed
I sped up the zombies animations. Some still will glide without the animations taking place.
Today I made all the levels work together, and took out one real bad level. The level was old and didn't make a lot of sense. Now all the levels work out really well. The first level that no one new where to go is now in the middle of the game. We took level 3 and blended it into that specific level. So you now actually walk out of the prison into terrain, where you can go exploring.
All the levels now flow with proper textures in place, not just randomized stuff going on anymore.
We added 3 clips to each pickup of weapons.
We have also fixed lighting being reported where lights are being shown but no static mesh is there with an actual light. This works the same way where static mesh lights where there was no lighting. That should be all fixed now.
We have also added ARROWS to show you how to get to the next part of the game.
I spent half the day working on getting a wavepoint system in and UE4 is not quite there yet to do what we want it to do.
New Build will be coming out in less than 2 hours.