Hi: Fans Gamers and People interested in the project,
I wanted to let you know there has been a shift in gears on the project with this being a formal annoucement to it.
The game is not going as we would've liked and we are going dark for the next couple of months. We will be focusing on improving the level design, knocking out bugs, a new and improved hud, animations and much more.
We are listening to you, our fans and critics, so we can deliver an amazing gaming experience.
As a result of long talks, there has been a shift in leadership with Jason no longer being the head of the project. I have been with the project for the past 3 years now and have taken this responsibility in his place. I ask for patience, positive input and constructive opinions so we can make a great game. We are not game developers without you, our fans. I for one do not deny your presence and need to be heard.
Early access is a bold platform with varing opinions. I ask, if you can, to treat us as an individual studio. Not for favortism but because every studio operates differently with different resources, strengths and challenges. Just like every person is individual to another, our true challenge for us is to be working and tangoing with you. You all need to have the bang in your buck and have a great time with our product. No one wants to create a crappy game like no one drinks a bad long island ice tea.
The team is not able to work full time on this project as we have all full time jobs and lives we must fulfill in order to pay the bills. We are going to take a much more methodical and slower development pace under my leadership.
Our goals while we go dark as follows:
1. Improved and Adjusted balancing to gameplay.
2. More and Further developed Obelisk Totems that provide players to purchase spells and control the unending spawns of undead.
3. A very balanced boss fight with the Archdead Scorne.
4. An improved HUD that is more organized and designed specifically for FPS. We hope this streamlines the FPS gaming experience and keeps the player focused on the field and not the HUD.
5. 2 Very Polished Zones from the beginning of the game. Once you all are happy with the progression, we will be releasing story content. Gameplay has to come first.
I will be making weekly annoucements and further changes when time permits me to do so.
Again, thank you the fans for all of your input. We are no one without you and I would not have it any other way. We encourage Let's Plays and other forms media to promote our game from your experience and perspective. We only ask for fairness as we want the game to get better. It takes two to tango, so let us all tango together and celebrate this gaming experience as equals and not fear driven egos. Were all gamers here after all!
Have a wonderful near year full of positivity my fans and critics alike!