Hey y’all,
It’s here! Our second Early Access build, Engines of Fate is now ready for all you Armellian’s to play. You may have already seen just a few of the juicy features we have for you in our latest updates, if you haven’t.. SURPRISE!
One feature that we’ve seen some of the community asking for was the ability to see into other heroes combat and peril rolls, well now you can! As well as this, if some other pesky hero attacks the King all players will be shown this combat.
We’ve done a huge overhaul to our Quest system complete with new artwork and animations. This new system will give you the ability to boost stats on your heroes to help carve your path to victory.
Features/Changes
Cards
- We’re excited to add 11 new cards including 9 Trickery. This means that almost ALL of the Trickery cards are in the game:
- Pick Pockets (Trickery): (Play on) Settlement; Steal 1 Gold or else 1 Equipped Item.
- Beheaded (Trickery): (Play on) Settlement; -1 Recruited Follower (randomly selected).
- Bribery (Trickery): (Play on) Hero; Steal 1 Recruited Follower to your Hand.
- Welcoming Party (Trickery): (Play on) Settlement; Teleport target to the nearest free Mountain Hex.
- Emissary (Trickery): (Play on) Settlement; Claim target Settlement to your Clan (Instant).
- Hoodwinked (Trickery): (Play on) Settlement, Dungeon; Unequip All Items back to Hero's Hand.
- Saboteur (Trickery): (Play on) Hero; Heroes Dice will not Explode until the end of their next Turn.
- Expendables (Trickery): (Play on) Peril; Clears 1 level of Peril Resist which may Clear away the Peril (Instant).
- Merchant’s Agreement (Trickery): (Play on) Hero (Not Self); Both Players +1 Gold per Turn until one player Dies.
- Winged Boots (Item): Ignore Mountain and Swamp Tile Penalties.
- Coin Master (Follower): Convert unused AP at the end of your turn into Gold.
Plus numerous improvements to existing cards.
Quest System
We have given the Quest system a complete overhaul. Features within this system include:
- During your off-turn you will be able select from three rumours of happenings around Armello which are your Quest options.
- Every Quest will give you a Stat boost and 1 Prestige.
- Once you reach your Quest you will be given two options; one that will test your Stat in return for a chance to receive a Treasure, Follower or Spirit Stone. The other will be a no risk Stat and Prestige boost.
- Once you have completed four Quests, you will unlock a Palace Peril tile for you to storm the Palace (if you choose).
- All Rumours have their own animations depending on the tile type they are located on.
- Along the way the way, if you meet the right conditions you may come across a third Quest option.
- In the rare occurrence that your Quest spawns on the tile you're currently on, you will interact with it at the start of your next turn.
Journal System
There is a new Journal system which will allow you to read through your Quests that you have already conquered.
- Hot Key J to access Journal system
Combat, Peril Peeking
When an enemy now engages in combat you will be given the option to watch this encounter. Think it’s going to be a close battle and want to check it out? You now can!
- When heroes engage in Peril or Combat, a peek icon will appear above the encounter. Click to peek and click “Return to Board” to exit.
- When heroes engage in Perils or Combat, all other players will have the option to view the combat/peril panel as it is happening.
- Gameplay Options allow you to toggle Quick AI Encounters on or off.
Post-Game Screen
We have overhauled the post-game Victory/Defeat screen to showcase the battles waged in Armello.
- New banners for the Victory/Defeat screen with Clan colours.
- New “Accolades” section following the Victory/Defeat screen. This includes drop banners with including up to four Accolades awarded to each hero from the game. These Accolades are intentionally kept obscure.
- New “Unlock” section to show a players progress towards their next Ring and Amulet.
- If no Amulet was unlocked, a random Amulet will be shown (WIP).
King’s Declaration’s
Same as our last release, we’ve done another pass on our King’s Decs!
New
- Fog of Wa.r
- Desperate Defence.
- Royal Inquisition.
- Supreme Court.
- Treasury Visit.
- Desertion!
- Life Support.
- Dark Army.
Artificial Intelligence
- Intelligent card play.
- AI will now be able to play Instant cards as Perils like Incite Revolt and Cursed Lands. This is something they weren’t capable of doing in the past.
- AI now respond correctly to Stealth. In past builds, AI would be able to tell if players were Stealthed and their location, now they are unable to detect Stealthed heroes.
- AI will now wait for a human player to roll before commencing their roll.
Audio Improvements
- When the sun sets on the land of Armello you’ll notice some new music.
- During a game instance, when you first receive a card of a particular type (e.g. Trickery, Item, Treasure) a unique Audio sting will play.
- When a Settlement is terrorised (see below) an Audio sound will play to emphasise this state.
Miscellaneous
- Terrorise implementation: The state of Terrorised has now been implemented to apply when Bane’s move onto a Settlement or when certain King’s Decs are selected. There is a unique particle and tool tip over Settlements that are affected by Terrorise. Heroes will gain 1 Prestige for securing a Terrorised Settlement.
- Banes will now spawn out of Dungeons at night regardless of whether there is a Hero on it or not. Watch out!
- Spirit Range now has it’s own unique Tool Tip to describe what Spirit Range is more accurately.
- Hero and Creature Portraits that show on the Communications Stack are now clickable and will take you to the heroes or creatures map location.
- When a player fails a Tanglevine peril or has one played onto them there is now a visualisation for this effect on the tile.
- Perils will now resolve instantly when a hero is pushed onto them e.g. when unsuccessful in combat.
- There have been big CPU and VRAM optimisations across the board.
- In the Bug Sender tool your email address (if you’ve added one) will be saved.
- The Status Feed now has 3 states (previously 2): Neutral, fully expanded and fully minimised.
- Attacking the King will now give you a Bounty.
Full build notes over on the Log Forums!
Thanks folks!
