Hey y’all,
I’m back to introduce the FOURTH Early Access Build, The Royal Bazaar (v0.3.4) open and ready for business! We’ve been teasing out just some of the new features that you’ll see in the build but we’re here to give you all the goss.
We have introduced Steam Cloud Saves to the land of Armello to support and backup your in-game progress. If you have multiple computers and want to carry on a Singleplayer game you now can! Or.. let’s hope this doesn’t happen to you, your computer hard drive is corrupted and/or lost your progress can now be stored on the Cloud.
Some of the community have probably seen “Peril Vision” and always wondered what it was, well it’s HERE! The Scout ability has had an overhaul this build and now includes the illusive Peril Vision to help you wipe out Perils across the land of Armello.
As always, we want to give a shout out to our amazing team of testers who have helped us iron out the bugs to make sure the build is a solid as it can be!
Just a one more thing before we get into our build notes:
Features/Changes
Cards
- This build introduces 10 new cards including 2 Followers and 2 Treasures!
- Marauder Gauntlets (Item): In Battle, +1 Sword and +1 Shield.
- Raven’s Beak Dagger (Treasure): +1 Rot to Opponents you Kill in Battle.
- Immolation (Spell): (Play on) Creature; -3 Health at 1 tile range, -2 Health at 2 tiles and -1 Health beyond.
- Long Bow (Item): In Battle, First rolled Sword Pierces opponents' defenses.
- Duelling Pistols (Treasure): In Battle, First two rolled Swords Pierce opponents' defenses.
- Spy Glass (Item): Gain +2 Bonus Dice in Battles and Perils on Scouted targets.
- Shimmer Shield (Spell): (Play on) Hero; All the Card's in the Target's Hand change to the Shield Symbol.
- Trader (Follower): +2 Gold income per Dusk.
- Blacksmith (Follower): In Battle, +2 Shields.
- Aflame (Spell): (Play on) Creature; -2 Health and Suns Explode until the end of their next Turn.
- Card changes:
- Merry Thieves (Trickery): (Play on) Forest, Settlement; Steal 2 Gold from target; Gold is given to the poorest Hero.
- Spy Network (Trickery): Gain Scout from the target's location until the end of your next Turn.
- Hare’s Halberd (Item): In Battle, your opponent's suffer -1 Die.
King’s Declaration’s
Same as our last release, we’ve done another pass on our King’s Decs! This will be the last of the King’s Declarations implemented before full release, meaning there are 6 per Tier with a total of 9 Tiers.
- New:
- Paws of Fate.
- King's Bounties.
- Darkest Night.
- Ripped Reality.
- You Can't Run.
- Rotten Choir.
- King’s Dec Visualisations now have a visualisation system!
- This is just the beginning however - we plan to have all King’s Declarations visualised by the time we get to full release.
TIle Placement System
Improved algorithm for determine what tiles are placed in Armello - there will now always be at least four Settlements, four Dungeons and four Stone Circles on each board, and all boards generated will now fully follow the designed rules.
Scout Improvements
- Peril Vision has been implemented into the current Scout ability. This means if you have the Scout ability you will also be able to see a Peril’s difficulty and type before deciding to encounter it.
- Peril’s that are within vision range will have an overhead icon similar to Battle or Peril Peeking.
- Scout now has a visualisation to communicate if a player has received this ability.
- If you have the Scout ability there is now visualisation to show where the Scout extends to.
Action Points Off Turn
Action Points are now affected during a players off turn. Any buffs or debuffs that affect Action Points will carry over to the player’s next turn.
Steam Cloud Saves
- Player progress will now be backed up in Steam Cloud Saves. In check if Steam Cloud Saves for Armello is enabled on your computer go to Steam > Right-Click Armello > Properties > Updates > and see the box “Enable Steam Cloud synchronization for Armello”. These Saves will include:
- Signets and Amulets progression.
- Card Gallery progression.
- Most recent saved Singleplayer game.
Continuing Games
Games that saved and continued should now give the same or very similar random results immediately after being loaded.
Artificial Intelligence
- AI’s attraction to taking Settlements when Mercurio is nearby is reduced (this is to avoid his Hero Power being triggered).
- If Death chance is high, AI will not play buff cards on self e.g. Patronage and Industry.
- AI will not play Call of the Worm on corrupted Heroes.
- AI’s playing of Rot cards have been improved.
- AI will now select Quest outcomes more intelligently.
- AI’s are now less likely to “double dungeon”.
- AI will now use Banish more intelligently.
- AI will now use Teleport more intelligently.
- AI will now preference their 5th Tier Quest Tile (cleared Palace Peril) over random Palace tiles. In the past, if the King was at 2 Health the AI would attempt any random Palace Peril.
- AI’s with the Prestige Lead will no longer attack King’s Guards regardless of having a Bounty.
Signet Changes:
- Rat Ruby: Inflict -1 Health to your opponents after a Battle if they Kill you.
- Rabbit Sunstone: In Battle +1 Sun result while you have more than 3 Gold in reserve.
- Bear Amber: Burning Sun Cards in Battle is always considered a Hit.
- Wolf Moonstone: Burning Moon Cards in Battle is always considered a Hit.
Visualisation
- Overkill has had a visual overhaul. Both “Hits” and “Blocks” are visualised in the Combat screen. There are also now different levels of overkill.
- Clan Grounds now have Clan Flags on them to indicate ownership..
- Improved Peril Flags placement on tiles. .
- If a player engages in Combat and there were no “Hits” made, the Spotlight message “You gained no ground on x” no longer appears as it was confusing. It now only is communicated in the Status Feed.
Miscellaneous
- King’s Guards now how 2 AP, they will only use 1 AP unless there is a “goal” for them at the 2nd AP. These “goals” include:
- Hero with Bounty.
- Bane.
- Terrorised Settlement.
- Improved way of starting hand being picked:
- First card will be randomly selected from a random Deck.
- All following cards will be selected at random from the Decks following the originally selected Decks. For example, if a Trickery card is dealt first the next cards will be from the Item and Spell decks, starting again at Trickery.
- The TAB Dawn summary is now in Turn Taker Order rather than Prestige order.
- The TAB Dawn summary now can be opened during Quest Rumour selection and during King’s Declaration selection.
- When dragging a Card the side of screen scroll area is increased for easier navigation.
Full build notes over on the Official Armello Forums! Jump on in!
Thanks folks!
<3 Lisy & the LoG Crew
