lone.AI 1.3.1 Difficulty Tuning
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After releasing the demo and launching lone.AI on additional platforms, I received a lot more feedback. Most of it focused on the game's difficulty and ease of use, especially for new players. This is a smaller update focused on tuning the difficulty and improving accessibility.
Going forward, I’ll continue balancing the game for both new and returning players with each update. This update includes several changes and additions designed to help new players learn the game more easily, along with a few difficulty adjustments.
The full list of changes is below.
Decreased Difficulty
NEW Added text warnings at no shield, half hull, and low hull.
Player ship handling has been slightly improved.
Made enemy bullets brighter.
Bullet speed has been reduced for certain enemy ships.
Fire rate has slightly been reduced for the first enemy ship.
Other
NEW Added practice targets to the tutorial.
Made undocking at the AI Station easier to understand on first run.
Made some minor optimizations.
Other minor bug fixes and changes.
