Additions:
- 3 cosmetic outfit pieces
Balance Updates:
- Consume Soul gets reduced per dispelable active on the caster and its now a ball spell instead of targeted
- Catacombs of the Dead is rechargeable
- Passages Ways can only be cast while in Catacombs of the Dead
- Curse of Haute applies to every minion - minions that cannot turn undead create a spectral tomestone instead
- Commander of Undeaths' Cleave does extra attacks for each allied spectral tombstone instead of each kill - also has Death's Passageways
- Spectral Tombstones last for 10 turns
Bug fixes:
- Redo when used by a full cogs player will properly disable it from being used by them again (opponent use to be able to use redo and it affect them as well)
- Descriptions updated for: Redo, Summon Boar
- Retribution will not ignore the sand damage cap
- Sandy Shores removes glyphs when it creates terrain on them
- A minion who is zombified while mind controlled will not go back to its original owner
- Herd Mentality will pause the timer like other non-turn ending spells
- Fixed some issues with Grove/Pyramid collision
- Monolith/Pyramid upgraded health will reflect their current Sands familiar level
- Comet does up to 500 damage, as it states and once did (Each projectile creates 5 snow instead of 3)
- Removed stray pixels from Sacrificial Altar
- Stone familiar tower reduction checks for subsequent casts, as stated in the description
- Gift of Giving is now available as a custom aramaddon and can also be obtained from presents
- Monolith orbs will not heal a minion at 0 health
- Defned typo
- Minions will still receive water walking if you have the seas familiar active but no water shield
- Monolith can fit next to the border
- Damage calculations for a moving character will be based off their current location instead of the frame before
- Teleporting from the water without a gate active should immediately update your health
- Ivan the Frost Giant is back
- Duplicated Apparition's do not have access to the entire spellbook (if applicable)
- Tree is not drainable for more health then it currently has
- Clipping flying minions into other entities should be harder to be used to trap them
