We are sorry for any inconvenience that we caused by letting a few painful bugs slip past our QA team. This hotfix patch is devoted to fixing a number of bugs that we prioritised and have so far managed to fix in one day. .
Once again we would like to say thank you for the support and passion of our community. While we always send our patches through a tough QA process, some bugs may only be picked up on a larger scale. Your support and feedback on our bug tracker greatly helps speed up the process of finding these issues.
Patch notes (ver. 0.3.1.0):
- Fixed tree logs being unable to be moved, after being chopped down
- Fixed issue that made some previously made objects disappear at night even with a decay setting set to 0
- Live trees and tunnels are now properly protected by guild claims
- Tweaked items sacrifice logic to work in a more sensible way
- Only leader of the guild can destroy objects on his/her guild claim
- Guild rename should work properly for all players
- Fixed physics bug that allowed your head to get stuck in low ceilings if you try too hard...
- Fixed occasional client crash that reproduced randomly
- Fixed claim supports points visualization in GUI
- Added objectDecayRate tag to default world config
- Trespassing message can now be marked as unimportant (in system chat only)