Security related fixes
Security related fixes
Security related fixes

Security related fixes
Security related fixes
Treat yourself to some New Skins! These are available from December 20th until January 3rd - 40% off on all skins. Only available on Steam! Happy Holidays! — The team

Treat yourself to some New Skins! These are available from December 20th until January 3rd - 40% off on all skins. Only available on Steam!
Happy Holidays!
— The team
Yes, you read the title right! We are so excited to announce our latest Life is Feudal: Your Own update has dropped, filled with new features and tweaks, reworked luck mechanics and battle survival skill tweaks. To celebrate the occasion, grab 50% off on all items in our two day
Yes, you read the title right! We are so excited to announce our latest Life is Feudal: Your Own update has dropped, filled with new features and tweaks, reworked luck mechanics and battle survival skill tweaks.
To celebrate the occasion, grab 50% off on all items in our two day full franchise sale on Steam in appreciation of your awesome support of Life is Feudal!
Important features and tweaks
--- Luck mechanics reworked---
--- ‘Battle Survival’ skill tweaks ---
--- Beta Branch---
Today's Deal: Save 50% on Life is Feudal: Your Own !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Wednesday at 10AM Pacific Time
Today's Deal: Save 50% on Life is Feudal: Your Own!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time

Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. :cool_lif: Patch notes
Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below.
:cool_lif:
— The team
Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. ːcool_lifː Patch notes
Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below.
ːcool_lifː
— The team
This patch is devoted to a fix for the recently discovered dupe while harnessing a horse to a trade cart. We’ve included some more changes and fixes into this patch too! :cool_lif: Patch notes (ver. 1.3.5.0): New features and tweaks: All damaged buildings no longer have doors/gat
This patch is devoted to a fix for the recently discovered dupe while harnessing a horse to a trade cart. We’ve included some more changes and fixes into this patch too! :cool_lif:
-The team
This patch is devoted to a fix for the recently discovered dupe while harnessing a horse to a trade cart. We’ve included some more changes and fixes into this patch too! ːcool_lifː Patch notes (ver. 1.3.5.0): New features and tweaks: All damaged buildings no longer have doors/gat
This patch is devoted to a fix for the recently discovered dupe while harnessing a horse to a trade cart. We’ve included some more changes and fixes into this patch too! ːcool_lifː
-The team
Just a quick ninja patch to fix some recently added bugs. Patch notes (ver. 1.3.4.13): Bug fixes and optimizations: Fixed a serious bug where a guild leader could leave the guild and leadership would not be properly transferred to the other guild member Fixed a bug where, after h
Just a quick ninja patch to fix some recently added bugs.
-The team
Just a quick ninja patch to fix some recently added bugs. Patch notes (ver. 1.3.4.13): Bug fixes and optimizations: Fixed a serious bug where a guild leader could leave the guild and leadership would not be properly transferred to the other guild member Fixed a bug where, after h
Just a quick ninja patch to fix some recently added bugs.
-The team
***(Hotfix) A small patch has been issued that should fix a bug that caused Guild Monuments to disappear after certain actions with a guild and its members.*** FINALLY! After countless sleepless nights, frustration, desperation and strokes of hysterical laughter, we’ve managed to
***(Hotfix) A small patch has been issued that should fix a bug that caused Guild Monuments to disappear after certain actions with a guild and its members.***
FINALLY!
After countless sleepless nights, frustration, desperation and strokes of hysterical laughter, we’ve managed to merge the four separate types of entities into one: a horse, a player, a cart and movable objects. The result of which has been highly anticipated by many players and is called: Horse-drawn carts!
Now you can fetch large amounts of items and certain movable objects around the map in an efficient and immersive way. Who knows, maybe you will not need a home anymore and can play as a nomad with all your stuff fitting into one cart? It is Your Own decision, after all! ;)
Also, we’ve implemented a new large set of castle wall models and new keeps! Recipes for building these are now available to you. These new walls should be more efficient and provide a wider angle of fire for the defenders’ archers. New keeps can now be built on top of your guild monument to provide an additional layer of protection for the “heart” of your guild.
We also would like to remind you that this major feature was one of the most voted features suggested by our players. We encourage you, our players, to visit this page and browse through the existing features, vote for them, discuss with others and even suggest your own ideas here!
Lastly, we’ve transferred all the current changes and features from the beta branch to the main/release branch. This means that you will be able to play with these features without a need to switch to the beta branch. The full list of features that are transferred from the beta branch and added with the current patch:
-The team
***(Hotfix) A small patch has been issued that should fix a bug that caused Guild Monuments to disappear after certain actions with a guild and its members.*** FINALLY! After countless sleepless nights, frustration, desperation and strokes of hysterical laughter, we’ve managed to
***(Hotfix) A small patch has been issued that should fix a bug that caused Guild Monuments to disappear after certain actions with a guild and its members.***
FINALLY!
After countless sleepless nights, frustration, desperation and strokes of hysterical laughter, we’ve managed to merge the four separate types of entities into one: a horse, a player, a cart and movable objects. The result of which has been highly anticipated by many players and is called: Horse-drawn carts!
Now you can fetch large amounts of items and certain movable objects around the map in an efficient and immersive way. Who knows, maybe you will not need a home anymore and can play as a nomad with all your stuff fitting into one cart? It is Your Own decision, after all! ;)
Also, we’ve implemented a new large set of castle wall models and new keeps! Recipes for building these are now available to you. These new walls should be more efficient and provide a wider angle of fire for the defenders’ archers. New keeps can now be built on top of your guild monument to provide an additional layer of protection for the “heart” of your guild.
We also would like to remind you that this major feature was one of the most voted features suggested by our players. We encourage you, our players, to visit this page and browse through the existing features, vote for them, discuss with others and even suggest your own ideas here!
Lastly, we’ve transferred all the current changes and features from the beta branch to the main/release branch. This means that you will be able to play with these features without a need to switch to the beta branch. The full list of features that are transferred from the beta branch and added with the current patch:
-The team
Hey everyone, In today's patch, we want to take a second to say, 'hello!' to the small group of people who were concerned that LiF:YO had been forgotten about. Well, of course, we would never do that and are excited for today's updates. See for yourself in the patch notes or take
Hey everyone,
In today's patch, we want to take a second to say, 'hello!' to the small group of people who were concerned that LiF:YO had been forgotten about. Well, of course, we would never do that and are excited for today's updates. See for yourself in the patch notes or take a look on the beta test branch for more info!
Please read the end of the post if you’re unsure how to activate LiF:YO Steam beta branch.
In order to check it out, you will need to switch to the beta branch. Full instructions are available here.
-The team
Hey everyone, In today's patch, we want to take a second to say, 'hello!' to the small group of people who were concerned that LiF:YO had been forgotten about. Well, of course, we would never do that and are excited for today's updates. See for yourself in the patch notes or take
Hey everyone,
In today's patch, we want to take a second to say, 'hello!' to the small group of people who were concerned that LiF:YO had been forgotten about. Well, of course, we would never do that and are excited for today's updates. See for yourself in the patch notes or take a look on the beta test branch for more info!
Please read the end of the post if you’re unsure how to activate LiF:YO Steam beta branch.
In order to check it out, you will need to switch to the beta branch. Full instructions are available here.
-The team
Hey everyone, We have located and executed a few nasty bugs that managed to get into our release build. Releasing those fixes now. Patch notes (ver. 1.3.2.4): Bug fixes: Fixed a bug that showed blocked cells as green (unblocked) Reenabled bind of “V” button to look at your charac
Hey everyone,
We have located and executed a few nasty bugs that managed to get into our release build. Releasing those fixes now.
-The team
Hey everyone, We have located and executed a few nasty bugs that managed to get into our release build. Releasing those fixes now. Patch notes (ver. 1.3.2.4): Bug fixes: Fixed a bug that showed blocked cells as green (unblocked) Reenabled bind of “V” button to look at your charac
Hey everyone,
We have located and executed a few nasty bugs that managed to get into our release build. Releasing those fixes now.
-The team
Hey everyone, Along with some other features, bugfixes and tweaks we’re glad to introduce the 30 sec logoff timer. There is no way for your enemy to disappear right before death, because they logged off instantly. P.S. Check out our new company logo ;) Patch notes (ver. 1.3.2.2):
Hey everyone,
Along with some other features, bugfixes and tweaks we’re glad to introduce the 30 sec logoff timer. There is no way for your enemy to disappear right before death, because they logged off instantly.
P.S. Check out our new company logo ;)
-The team
Hey everyone, Along with some other features, bugfixes and tweaks we’re glad to introduce the 30 sec logoff timer. There is no way for your enemy to disappear right before death, because they logged off instantly. P.S. Check out our new company logo ;) Patch notes (ver. 1.3.2.2):
Hey everyone,
Along with some other features, bugfixes and tweaks we’re glad to introduce the 30 sec logoff timer. There is no way for your enemy to disappear right before death, because they logged off instantly.
P.S. Check out our new company logo ;)
-The team
Town-builder and serf-bosser Life is Feudal: Forest Village will be leaving early access this month, all ripe and ready for consumption. When I last played it , all the women in my village died in a single unsupervised four year period, leaving the town slowly dying with six men.
Town-builder and serf-bosser Life is Feudal: Forest Village [official site] will be leaving early access this month, all ripe and ready for consumption. When I last played it, all the women in my village died in a single unsupervised four year period, leaving the town slowly dying with six men. They all succumbed to exposure one day as they dismantled the roof of the tavern. The village of Scallyminster was no more. But maybe that won t happen to you because some things have been added since then.
… [visit site to read more]
Hey everyone, We have talked our bunnies into behaving like proper rabbits, so no more eggs from them. The bunnies have also told us how to fix a few issues, the complete list is below! Patch notes (ver. 1.3.1.0): Bug fixes: You can build on unflattened terrain tiles in GM mode n
Hey everyone,
We have talked our bunnies into behaving like proper rabbits, so no more eggs from them. The bunnies have also told us how to fix a few issues, the complete list is below!
-The team