The Sleeper’s bloody moon, burning heads on sticks and infernal animals is a sure sign that Halloween has come to Life is Feudal!
Plus, in this patch, we are finally releasing a long tested beta branch with two systems, which have been completely rewritten from scratch: animal AI and forest growth algorithms with new bushes.
Patch notes (ver. 1.1.5.7):
New features and tweaks:
- Implemented completely new AI behavior and spawning algorithms. Animals should be able to follow you inside buildings, not get stuck between trees, spawn better with less bugs and generally work more adequately, with better performance server side
- Implemented a new forest growth algorithm. Bush growth is taken into account and the overall performance of growing forests should be improved. The visual aspect of the growth should look better too. Overall speed of forest growth has also been significantly lowered
- Cells blocked by buildings/tunnels/forest visualization is now client side only. It should increase the performance of ‘Observe Mode’ and make it more responsive
- Added burning heads on sticks
- Added Sleeper’s moon visuals. Wolves have demonic eyes now too
- Added new ability - gathering nuts, which will appear as an inventory item
- Primitive cooking recipes now available for the big cauldron and kitchen
- Grass will not grow under buildings, around tunnels and on cells that are blocked by construction or tunnels
Bug fixes:
P.S. A note to server admins is that on some over-terraformed servers the new navmesh for animals could take up to 30 mins to generate properly.
Happy Halloween from the team!