When I first saw the announcement for TOEM 2, I was genuinely curious about what it would be. And I don’t just mean plot-wise; I mean what it would be about structurally. The first TOEM was such a neat little experiment in cozy games, combining puzzles and picture-taking for a laid-back but unique experience, that a sequel almost felt superfluous. Would a sequel simply do more of the same, or move on to bigger, more creative ideas?
The answer is kind of in the middle. Toem 2 does exactly what a good sequel should do: use its predecessor as a launching pad for bigger and better things. The experience certainly feels a lot bigger and more creative, but it also feels familiar in a way that’s comforting and cozy. It’s a game that’s bursting with creativity in a bite-sized package that feels like the fully realized version of its predecessor.
“Toem 2 does exactly what a good sequel should do: use its predecessor as a launching pad for bigger and better things.”
Similar to the
... Read more
