Hi folks,
We're pleased to announce the 1.7 update for Glitchspace!
Here's a new little trailer with the experimental graphics setting turned on: Glitchspace - Alpha 1.7 Trailer
We have reintegrated the rift for this update, but we can only support DK1 right now. DK2 will be in one of the future updates.
As always, we want to put out a massive thanks to everyone who has supported the game so far! We're really excited with the next few months of development as we near beta!
Talking of time-scales, we have pushed back the final release to March 2015. We want to make sure the game is just as we wanted it, and that we deliver an experience which will be remembered for all the good things it was doing. It's quite a jump from our original release date, but we found ourselves lost in other work, and we've realised there's a lot more that we need to work on before Glitchspace is ready for final release.
We've also set up a new promo site for Glitchspace which you can find here:Glitchspace Promo Site (Share it out if you can!)
And if you would like to be included in our newsletter, getting all update news through email, sign up here: Newsletter Sign up
As for the updates in this latest version, here's the change log:
Changes
- Added Oculus Rift DK1 support (DK2 currently unsuporrted)
- Added "Experimental" graphics mode, features distance field AO
- Programming UI refinements, improved graphics and feedback
- New main menu
- Level and function tweaks
Bug Fixes
- Transparency bug
- Portal rendering bug
- Removed mouse acceleration
- Connecting locked nodes bug
- CollisionForce/ImpactForce bug
Again, thank you for supporting us! Stick around for the next update!
Kind regards,
Space Budgie Team
Glitchspace Promo Site
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