Happy Halloween everyone!
The latest Glitchspace update is here, thanks so much for all the patience, support and feedback!
We've been doing a ton of work behind the scenes but here's the change log for this update:
Changes
- Sandbox mode re-vamp (all functions are available)
- 2 new levels (3, 10) and a secret area
- Added "IF" function and removed bool inputs to ScaleObject/ApplyForce/etc.
- Right-click to delete nodes
- Removed lock symbol, locked nodes are now greyed out
- Can now see where objects will be placed when using CreateObject
- Lots of other tweaks/changes
Bug Fixes
- Portals now use move direction not look direction
- ApplyForce is no longer capped
- Removed red cubes that cannot be programmed
- Inputs can no longer be disconnected while screen is closing
- Player rendering bug
Also we recently showcased Glitchspace at the Viborg Games Expo and GameCity, so we'd like to give a huge thanks to all the amazing organizers who made that possible and to all the visitors who showed up and gave the game a go!
Kind regards,
Space Budgie Team
Glitchspace Promo Site
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