Available here
This week is just going to be a very quick progress update from us as we've got a busy few weeks ahead in getting this update finished.
So in terms of where 2.0 is at, as of April 30th, it's playable from start to end. In retrospect it's been insane the amount of production work that has been necessary in getting the first 20-30 minutes of the game flowing in the right direction. Guess that's what you get for choosing to rebuild your entire game whilst delivering an appropriately sized update in such a relatively short space of time. So that's the good news from us!
The bad news is all of the play testing and polishing still do in just a few short weeks... (It always feels like the last 10% of development for these updates is the hardest!). Here's a list of what is still needing to be integrated:
1) Play testing; aiming for this Friday.
2) Iterate based on results.
3) Integrate the 2.0 soundscape.
4) Lighting Pass.
5) Aesthetic Pass; basically assets that make the world feel more alive and less barren.
6) Deploy builds and test them across all three platforms - PC/Mac/Linux.
7) Finalize new branding/promotional materials & trailer.
8) Release.
Our biggest concern is actually not getting the first 6 finished, but probably the lack of PR lead-time that we're going to be leaving ourselves. We also had another deadline this week that we've been working towards, which has made everything pretty tricky to balance. You'll all hear about that in a new post very soon :3.
We're getting there though and the end for this rebuild is in sight!
Ronan