Hi everyone! We're happy to announce the Glitchspace alpha 1.6 update!
We apologise for the delay to this update, but we had other things going on at the Space Budgie Space Nest (attack ships on fire off the shoulder of Orion etc..). We wanted this update out before the summer sale, but it just was not meant to be.
We're really happy with the progress so far! We want Glitchspace to be as good as it can be, and your support through purchasing the game, and through your continued suggestions and letting us know of bugs, problems, and awesome stuff is helping us achieve that! We are hugely grateful to you all.
Here is the list of changes:
Changes
- 5 new levels (3, 6, 10, 12, 13) and tweaks to existing ones
- Improved auto-respawning, die faster and respawn where you fell/jumped off
- Improved level-select
- Nodes with inputs do not output/run unless all inputs are connected/available
- More feedback on locked nodes
- X/Y/Z axis/compass
- Added/improved SFX
- Performance optimization
Bug Fixes
- Player no longer falls off platform when it's scaled upwards
- Locked node outputs can now be dragged
- Nodes connect easier
- More mouse sensitivity range
For those waiting for the Rift to be turned back on, we're afraid it will not be until the next update. :( There are a few reasons for this, but we need to make sure it's as bug free as possible before we flip the switch.
Lots more stuff is scheduled for future updates, so keep your eyes peeled.
Until next time! Enjoy!