-Optimization of textures, RAM, materials and collisions
-Withdrawals of distortions in low quality and multiplayer
-Bug adjustment or Guynelk and Saphir did not have certain optimizations in multiplayer
-Adjustment of a bug where the characters could not get dirty in the herbs in the open world
-Some materials in the temple of the sun have slightly changed
-Correction of a bug where the moon did not appear in the game tutorial, in the city
-Moon optimization in the open world
-The scale factor resolution returned to 1 instead of 0.8 in full quality for better quality
