
-Optimized meshes, textures, and mesh collider
-Added streaming to the open world for certain elements to optimize gameplay
-Fixed an animation bug with Pyro at the beginning of the game
-Increased adaptive performance with shadow cascades
-Improved the sky (it's more colorful than usual)
-Improved controller detection at the start of the game for the background trigger
There were probably other minor changes from the previous update, but I forgot.
