Interface Additions and Changes
Added and updated modal information dialogs for all world objects, including:
- Abilities
- Conditions
- Elevators/teleporters
- Environments
- Hordes
- Mana investiture
- Monsters
- Paths
- Professions
- Projects
- Quests
- Rifts
- Stats
- Stations
- System base
- System users (NPCs and player)
- Terrain
- Views
- Zones
- Zone objects
Nearly everything can be clicked on for more info. Some examples:
The updated player status:

Diving into the Acid Burst ability:

Checking out Earth Affinity:

The updated system base status:

Diving into a discovered zone:

Checking out Frostblight:

Base Additions and Changes
For now, I’ve disabled interaction with the base project priority system. The base will move any started project to the back of the list, and spend credits, if available, to instantly complete eligible projects.
I did this partly because wiring NPCs to work with the priority system seemed like a lot of effort for little gain, and also because I thought it might be more immersive to have queue decisions occur at a higher level than the player.
