Major changes in Chapter 2
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Storyline
- The main storyline continues.
- New abilities and weapons have been added.
- Depending on the storyline, some abilities and weapons are flame-related.
Mature Contents
- Added new cinematics and illustrated mini-scenes.
- The new scenes are designed to be more dynamic.
Combat and Exploration Changes
Bonuses have been added to some stats.
- These stats, which are used for hidden events and are useless unless they reach a certain value, have been changed to have intrinsic value.
- Doctrine Insight: Increasing this stat by 1 increases EN by 1.
- Depth of Faith: Increasing this stat by 1 increases medic kit recovery by 5.
The percentage of damage corrected by weapons for Hammer abilities has been increased.
- The damage of hammer abilities due to weapon attack power, which currently reflects less than 20%, has been changed to be heavily influenced by the weapon equipped. The percentage will vary depending on the ability.
- With this change, the damage of hammer abilities from weapon attack power will change from 0.4x to 2.8x.
- With this change, the overall balance of melee weapons has been readjusted.
Dungeon Structure Changes
- The structure of the dungeon has changed since Chapter 2, as the boss fights have become more intense and may require more retries.
- Instead of having the boss monster right before the goal, a new stage has been added only for the boss battle.
Exploration and Combat Enhancements
- I have made several new exploration and combat improvements based on the direction of the game and feedback I have received. More details will be available in the Chapter 2 Update Patch.
