Fixes and Changes:
Change how sail performance is calculated in multi-sail setups. Previously each sail contributed a range of values, and overall effectiveness was averaged between them. This meant that cases where a single small sail was fouled or reefed could drastically reduce the effectiveness of the mainsail.
Now sails contribute additively within clamped ranges, so small sails will still contribute less -- but you can sail fine with one or more (depending on ship) reefed.
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Provisioning Dialog now shows your current money balance.
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Added a simplified menu to the opening scene, allowing user to quit or return to menu, and providing a note to make it clear what is happening.
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Fixed some missing colliders on the starting island.
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Hopeful fix for certain cases in which player could get stuck crouching
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Added wider range of mouse sensitivity
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Reduced stamina loss while swimming
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Added Sky and Environment quality presets. Depending on your system this may have huge impacts. My work pc dropped GPU utilization from ~80% to ~18% on low.
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Increased swimming force applied to upstroke, you may now cosplay as a dolphin
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Added invert mouseX/Y checkboxes to the settings
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Fixed mouse sensitivity options not applying to external view
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Added more cleats to the aft half of the caravel
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Added interactable item in place of missing rowboat to make it clearer where to interact to retrieve lost rowboats
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Speed on foot off ship should be more consistent
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Changed some descriptions on the store page to make it clearer that this game is in a pre-alpha state.
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Fixed a major issue with the task system. You may have noticed an inability to complete tasks if you saved and loaded after accepting. This was due to the change to variable origin for world center. Tasks still relied on absolute positions, which would break on world recentering.
Tasks should now be much more reliable.
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Fixed an issue where when having multiple active tasks, you could unload any cargo to count towards the target of the selected task.
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Unfortunately, this update will break your saves if you have cargo aboard, or any active tasks.
I won't be around much tomorrow as I have an urgent event a few hours away, but I'll continue working as I can. Your patience and bug catching have been much appreciated.
