Another small hotfix.
Hopeful that it will fix the sudden start/stopping that many players are encountering. Unclear if this is related to the longer full stops that some have mentioned, but we shall see.
Other changes:
Radically increased ship momentum. Under good winds it can take up to two minutes to reach 'top' speed, so if you don't seem to go anywhere, just give it a short while. (I intend to make this persistent later). The flip side of this is that the hull will maintain gained speed for similar times, so this should make it easier to maintain speed through turns or while tacking.
Decreased heel forces caused by the rudder by 50%.
Should now be able to maintain at least some performance with just one sail.
Fixed some (most?) cases where inverting yard position relative to hull could cause inverted heel direction in some cases.
