Hello all -- this is the largest patch to date, including a new island, migration from Unity 2021 to 2022, improvements to world lighting, and ship naming.
Fixes
Fixed misaligned rotation on Dhow wheel.
Fixed overlapping text on task interface.
Fixed missing colliders on some loaded cargo aboard the Dhow.
Altered the position of lighting within the Dhow to prevent collision with cargo.
Moved the cargo manifest in the dhow to be accessible when fully loaded.
Fixed an issue that would cause player rod fishing position to be calculated improperly, leaving the rod intersecting with the hull/other game objects.
Fixed improper behavior when deploying the launch on the Dhow, including inability to retrieve.
Fixed several cases in which onscreen object prompts would still be visible after completing an operation.
Fixed cases where mouse cursor would become obscured behind points of interest in map view.
Speculative changes to hopefully address the issues reported by multiple users where the ship loses all collision/interaction, and the player falls through it.
Changes
Altered collision geometry on the Dhow to make walking over ballast hatches no longer a tripping hazard.
When unloading cargo, crates relevant to the selected task will be highlighted, to make it clearer which crates should be targeted for unloading -- especially useful when transporting multiple groups of the same type of cargo, as individual crates are still bound to their originating task ID.
Altered the cargo hologram to be less visually cluttered, and better stand out in its surroundings.
Increased the effectiveness of the kedging anchor in the Dhow and Xebec.
Commercially caught fish can now be added to provisions instead of strictly used as a commercial cargo. Just drop the floppy feller in the cabin hatch (or wherever provisions are located).
Performed a migration from Unity 2021.3.11 to 2022.3.62f3. It is my hope that this will not be noticed in most cases - but due to significant backend changes on an engine level, it's likely there are some issues I have yet to encounter.
New Content
Ship naming!
Consider this system a work in progress, but all ships can now be persistently named. To do this, you will find a model ship in the cabin/berth of all ships. Interacting with this will bring up an interface with which you can name your ship. Currently only a single font/color is available, and only the English alphabet, but I do plan to add additional capabilities over time.
In most cases you can name your ship anything within the character level (generally around 30, but less on the very small ships.) -- I would just ask to limit dispersion of names that would be considered offensive, through video or screenshots. The text is generally not sanitized. (But no you can't put sql injection into it.)
Saving the game after naming your ship will save the given text to your ship until you move to another ship. If you return to a prior ship you will need to name once again, as ship data is only persistent for your active vessel.
Tathun's Pit
This is a large open-pit mine west of the far shore. While long abandoned -- parts of the mine have recently been reopened, where copper and clay are traded.
This island is not fully complete, with some POI's still in the works, but it's at the point where it's functional.




