New update is out to the live build. (or will be shortly) Smaller list than the previous few, but a couple of these took extra time to implement.
New Content:
External camera height may now be controlled via the additional control axis. (Triggers on most controllers, or e/r on keyboard.)
Task Abandonment, and debts.
Tasks can now be abandoned. You are not penalized for goods you have yet to load, (or have unloaded at origin port), but you do receive a penalty for any undelivered cargo aboard at the time the task is abandoned. The value of this cargo will be taken on a debt to the originating port. All future payments of currency will be used to clear your debt before being paid out to you.
Abandon tasks via the 'tasks' menu within the ship's book.
Changes
reduced collider size for most bunks to prevent unintentional triggers.
Moved forcepoints of rowboat sternward, and adjusted thrust slightly above the horizon to hopefully reduce the constant starting and stopping from the bow digging into wave troughs.
Increased the Padewakang sail effectiveness when on a close reach to close haul, though it remains ineffective when approaching irons.
Fixes
Speculative fix for an issue where loaded cargo would not spawn in Greatship after load.
Greatly increased stability of cloth during world recenter events. This should also reduce the chances of physics explosions during recenter events.
Speculative fix, or partial fix, for cases where ship very suddenly jumps below water surface. I have not been able to replicate this despite hundreds of tests -- but my suspicion is that it relates to ocean surface state during world recenter events. i.e. if the hull is positioned lower (relative to surrounding waves) on teleport, it could cause this to occur. Please let me know if things are better or worse.
Fixed a display issue where various task systems would display the incorrect task origin when loading from a save.
Fixed an issue with the Caravels, and Padewakang where the ocean plane would be visible when in interior spaces during heavy weather.
