*NOTE* Based on the helpful feedback of players -- if you encounter crashes, freezing, or strange spinning/oscillation in your sails, try the following:
Disable Cloth Collision
Set Particle Sync to 0
Set cloth solver values to less than 5
Change your resolution to the desired value, but with a refresh rate of 60 or less -- on some systems this seems to cause issues if values of 90+ are used.
Processed another set of edits and fixes. I want to apologize for the general state of the game. I'd hoped the amount of pretesting would have insulated a bit against new problems, but with impressions generally trending towards the negative side, that's clearly not the case. (Which is on me). I will continue working to improve the general state to the best of my ability for the forseeable future.
If you are considering purchasing the game -- give the demo a try to see if it performs acceptably on your system, and if it's the kind of game you are interested in.
Changes:
Reduced default starting graphics options to hopefully cut down on initial performance issues/crashes on some systems. (Cloth collision off/Shadows and Sky medium)
This will not effect any existing installs or overwrite your current settings.
Increased the value of sellable fish by 200/1000kg. (Around 35%)
Increased thrust on the Caelean junk to improve speed and acceleration slightly.
Slightly lowered the default COG on the Caelean junk. Note that it doesn't really have a conventional keel, and is a big roller until speed has been built up.
Added version output to main menu.
Fixes:
Wind/Wave direction and intensity should no longer happen instantly in some cases. Overall weather and wind transitions should be far smoother, and take a bit longer to occur. (60 seconds vs 25). This should fix cases where heavily loaded ships would be instantly swamped if a storm occurs.
Fixed numerous issues with world coordinates. Consider as WIP. I believe world coordinates should be much more reliable, and better align with observed coordinates, including between saves.
Fixed inverted longitude coordinates in map view for the mouse cursor.
Fixed inconsistent world scaling across various ships, resulting in significantly out of sync displayed coordinates vs observed.
Fixed several issues encountered when buying shipbuilding goods. Consider this in testing.
Fixed numerous issues with giving and receiving payments. Purchasing a ship should always deduct money, and tasks should reliably give money on completion.
Fixed spillover destination text on cargo manifest.
Removed impossible to access leak areas on the trolling caravel.
Fixed reversed gurdy rotation on troller port side.
Fixed missing knot on mizzen rope on the Xebec.
Fixed significantly offset cargo audio on Xebec.
Fixed issue where cargo would state "too far from origin" when unloading.
Fixed issue where cargo would display error text when moving from one cargo space to another.
Fixed a bug that would leave caravel relaunched from the shipyard to be static until reload.
Removed a hovering collision-less post from Waypoint.
Disabled a debug key that would make you rich.
Fixed an issue that could prevent a special event from occurring near Fishhook Bay.
Removed heading indicator from cargo due to inaccuracy.
Corrected mixed units in task entry display.
Fixed handheld lantern getting gradually lower each time it is activated.
Known issues:
Padewakang spawns with a heavy list.
Caravel spawns with sails unreefed.
Current Priority Targets:
Several users report still being able to get pushed off the rowboat, leaving you stuck aboard. I have not been able to replicate, but am working on it.
