Smaller update here. As bugs are fixed I will be winding down updates to the demo. (Not entirely, but work is moving back towards new content.)
This update hopefully sees a fix for cases where using the map would case a capsize event. Additionally, a major overhaul has been made to the game world, implementing cell based culling. This should see minor to major fps increases, depending on your system.
For example with max settings in 1440p on my system, average fps on the starter island moved from 45-55 to 95-130. These figures may not be typical, but there should be few, if any, cases where performance is worse with this method.
You may see the occasional larger-scale pop in, or some texture/mesh bugs in the world introduced by this, but I am working on them as I find them.
