The playable demo contains one level. And it ends up with passing through the boss.
I will continue optimizing the camera and fighting experiences. Please feel free to comment and suggest.
Fixes in this update:
- Fix camera vertical rotate performance when the lock target get close.
- Add toughness ui to heavy enemies, showing when they will get hit recoiled.
- Slightly reduce the boss's attack speed.
- Add camera rotate sensitivity settings to the option menu.
