Sorry for the long wait, I will try to make updates more often from now on. Current patch features:
- Lots of balance adjustments
- Added a new event
- Added a new card
- Adjusted the final boss
- Some cards now have Exhaust by default
- Fixed enemies not being able to have rare relics
- Fixed enemies not being able to have strong enemy-only relics
- Added some special enemy-only relics
- Adjusted enemy relic assignment code to provide more balanced results
- "Destroy units damaged by this" and a few other similar effects no longer affect units that had a Shield when they were damaged
- Fixed a case where "Destroy units damaged by this" and a few other similar effects did not trigger
- Changed how status effects work
- Units on the board with Haste now have an icon to indicate it (until it attacks or until the end of the turn)
- Copycat now copies status effects properly
- Fixed Shield being regained when a unit was stolen
- Units with modified effects now also have an orange name tag to make it easier to see which units have extra effects in your hand
- The status effects window now also shows modifications to a card's original stats from relics
- Painter's Palette now also affects units that only have Guard, Haste, Shield, or Spellshield
- Updated some icons
- Hovering over the top-right icons in the card's effects window now hides tooltips
- Adjusted the Shooting Gallery duration
- Adjusted the Wishing Well event
- Adjusted rarities of different items
- Wizard Hat now halves the stats of units it summons
- Magical Lute now only affects units that cost 4 or more
- Cartwheel can no longer pick a card that costs 0
- Sphinx's Riddle now tells you what will happen if the answer is incorrect
- Headless Horseman's ability now also gives the summoned unit Exhaust
- Buffed the Cowboy
- Improved performance of adding a large number of effects to a unit at once
- The height that cards have to be dragged to be played is now consistent across different resolutions
- Fixed some minor bugs
