October 26 Demo Update Notice
Hello,
This is HellAssociation, the developers of Who's Next?.
Below is a list of bug fixes and balance patches based on bugs found over about ten days since the demo release. There are quite a few bug fixes, so if you're only interested in gameplay updates, you can skip ahead to the [Adjustments] section below.
Thank you for your patience as we continue to improve the game.
[Bug and Feature Fixes List]
In-Game Fixes
- Fixed incorrect clue code display when obtaining general clues; 'STR_TASK_FIREHELLSMELTING_NAME' now appears correctly.
- New “blank” clues have been added. Watch out for unrelated clues like "Next time..." / "Short ribs recipe..." / "Miss you, Miss…" which have no connection to the target relationships.
- The label for "Advanced Clues" has changed from "Goal of XX at Start" to "Current Goal of XX."
- Fixed a bug where items purchased from the shop and used immediately remained after the shop time expired.
- Fixed a bug where Dokkaebi tools were visible to everyone during twilight.
- Fixed a bug where items purchased by other players were not visible during twilight.
- When it becomes pitch dark, the direction of the last remaining opponent is now visible.
- Fixed a bug where dead players were visible to living players.
- Fixed a bug where the appearance of a deceased player (Dummy Amulet!) persisted even after the game ended.
- Fixed an issue where spirits of already deceased players did not follow the 'X' marker when Headcrusher's ‘Mental Confusion’ ability was used.
- Fixed an issue where the current objective guide text did not change when Headcrusher's ‘Mental Confusion’ ability was used.
- Now, when the Dokkaebi cloak tool is used for stealth, debuff markers are no longer visible to other players. (Perfect Dark Templar)
- Fixed a bug where, if you purchased a second *Scroll : SPEED* while already holding it, the speed buff would disappear.
Other UI and UX Fixes
Tutorial dialogue was updated to show the movement keys as "W A S D" instead of "W S A D."
Corrected typos and inaccurate terms in tutorial dialogues.
The tutorial’s spirit guide tab now includes a preview of tools used by specific spirits (such as Dokkaebi and Preta).
Updated the “Spirit Trial Mode” in the tutorial so that objectives can change based on items/abilities.
Improved UI interaction when settings or help are open, making it clearer which UI elements are disabled.
Enhanced the game-end sound effect to celebrate victory. (Let the music play~!)
The victory screen now shows the spirits alongside the nicknames of deceased players.
In Observer Mode (deceased state), the items held by surviving players are now displayed beside their names.
The room host can now force players to leave from the Waiting Room’s options panel (General tab, Waiting Room players section).
Sound effects now play when using abilities of Reaper, Shapeshifter Rat, and Dark Shikini.
Tasks
Improved responsiveness when polishing grave headstones. (Now you don’t have to scrub so hard.)
Enhanced responsiveness when interacting with the scarecrow. (It’s…spooky…)
Fixed a bug where completing the talisman drawing task was possible without tracing the lines.
Fixed a distortion issue with the name display when incense was burned on a spirit headstone.
Incense burning now visibly produces smoke when completed on a spirit headstone.
Fixed a bug where the incense task would award multiple rewards upon completion.
Players can no longer complete tasks after death unless the “Chang-Gwi” option is enabled.
Spirits unable to perform tasks during the night will no longer see task location markers on the map (X marker).
Fixed an issue with intermittent clicks failing on the “Forge the Trident” task.
Increased the reward currency for tasks with longer completion times.
Voice Chat Fixes
Improved the quality of voice chat audio.
Fixed a bug where players could hear each other’s voices for a few seconds at the start of a game.
Fixed an issue where selected microphone devices in options were not applying correctly.
Fixed an issue where the microphone could not be turned back on after leaving and re-entering the waiting room while muted.
Character Skin Fixes
Fixed a bug where repeated interactions with the wardrobe key would prevent character movement.
Fixed an issue where head costume resets failed when entering a different room after equipping it in the previous waiting room.
The wardrobe UI has been completely revamped.
New exclusive skins that were previously unavailable have been added. They are free to use in the demo version!
The 2024 Halloween Event has arrived! Check out the special Halloween skins in the new wardrobe (see image below).
[Adjustments]
Spirit Balance Adjustments
- Headcrusher: Oh, My Head!
Headcrusher’s ability, ‘Mental Confusion,’ is designed as an obstacle to prolong the game and challenge other players’ deductions. However, during the last demo, it caused more headaches than anticipated.
- The cooldown for Headcrusher’s ability ‘Mental Confusion’ has been adjusted:
60 seconds → 300 seconds
- Dokkaebi: Extra! Extra!
The Dokkaebi’s mystical tool, ‘Great News,’ forces all spirits to reveal themselves. To maintain its power while not overly exposing other players’ information, the spawn rate has been adjusted.
- Spawn rate adjustments for Dokkaebi’s “Dokkaebi Club” tool:
Endless Bag (20% → 20%)
Dokkaebi Statue (20% → 25%)
Dizzying Club (20% → 25%)
Dokkaebi Cloak (20% → 25%)
Great News (20% → 5%)
- Reaper: Is this correct?
The Reaper’s ‘Life and Death Scroll’ can position the chosen player accurately at dusk, ensuring clarity for the user’s position.
- Targets affected by Reaper’s ability now have fixed nameplates that cannot be moved.
- Preta: Promised Level 100
Preta is a high-risk, high-reward spirit. While initially limited to bluffing, it is designed to benefit from collecting 100 coins. However, in the last demo, Preta often became a public target upon reaching this threshold.
- Adjusted effects upon activation of Preta’s ability:
Preta’s identity is now hidden upon activation (name and “Endless Hunger” indicator are not visible to other players).
Preta now appears more “feral” in the Frenzy state (camera effects added).
Tool Balance Adjustments
- Speed Is Power - Ever Been Cut at the Speed of Light?
- Grade and price adjustments for Scroll : SPEED:
- Grade: Low → Special
- Average Price: 8 coins → 37 coins
- Lucky RNG Game
- Probability adjustments for tools obtained from Mystery Luggage:
- Low-grade: 30%
- Mid-grade: 40%
- High-grade: 25%
- Special-grade: 5%
