Release_ver_2.03.18
[Bug Fixes]
- Fixed a bug where the hotkeys for emotes and the deduction notebook could not be modified.
- Fixed a bug where the initial starting position did not appear correctly.
[Adjustments]
- The shop UI can now be closed using the ESC key.
- If a private waiting room is in progress, it will now display an indicator showing that the game is ongoing.
- Waiting rooms in the lobby are now sorted in order of (Public → Private).
- The responsiveness of ‘Tombstone Cleaning’ at the entrance of the Chaos Underworld has been adjusted. (It has been made easier to clean.)
- The difficulty of ‘Drawing Talismans’ at the entrance of the Chaos Underworld has been adjusted. (It has been made easier to perform.)
- Some abilities now have more detailed tooltips. (GangChul, Preta)
- Clues
- * The base power of standard clues has been slightly increased. To adjust the game tempo, the default setting for *Unlucky Day* has been changed to ON. (The default value has been adjusted so that players can collect approximately 2-3 meaningful clues per round.)
- * Clues that were too difficult to interpret or were too ambiguous have been modified. (* A - Player name / B - Spirit name)
- A has never purchased a tool. → Removed.
- A has used their spirit ability N times. → Removed.
- A and B have the closest relationship. → A and B are either each other’s target or hunter. (Terminology change)
- B and A have the closest relationship. → A and B are either each other’s target or hunter. (Terminology change)
- The default setting for *Unlucky Day* (which allows meaningless clues to appear) has been changed from OFF to ON.
- The probability of meaningless clues appearing in *Unlucky Day* has been adjusted. - 30% → 20%
- GangChul
- GangChul is designed as a last-minute comeback character. However, due to various external debuffs, there have been frequent cases where GangChul could not defeat enemies even after transforming at a high cost. To ensure GangChul can eliminate at least 1-2 opponents after transformation, movement speed has been increased.
- The movement speed increase of GangChul’s ability [Ascension] has been adjusted.
- [Ascension] movement speed increase: 40% → 55%
[New Content]

New Spirit - SackMan
SackMan, known for abducting disobedient children, is quite a notorious figure even in the living world. The reason for his relentless kidnappings remains unknown, but it is said that his sack contains all sorts of bizarre creatures and cruel tools.
And what happens to the children trapped inside? …Let’s not imagine that.
- Type: Offensive / Utility
- This spirit can eliminate enemies regardless of target relationships, but the process takes time.
- Abducted players can do nothing but scream for help. The only way to escape is using [Flame Heart], so use your strategy wisely.
- Movement speed decreases significantly for each abducted player, so be cautious of your hunters before you process your captives.

- Spirit Ability - I'm Coming for You~!
- Cooldown: 30 seconds
Instantly abducts the nearest opponent and traps them in SackMan’s sack.
Movement speed decreases by 20% for each abducted opponent.
If this state is maintained for 44 seconds, the trapped opponents are eliminated one by one.
* SackMan’s Perspective

* Abducted Player’s Perspective

- If SackMan is eliminated within 44 seconds, all abducted players are released.
- The visual effect and sound of [I'm Coming for You~!] can be seen and heard by all players.
- Abducted players become invisible but can still use voice chat.
- If all non-abducted players die, all abducted players will be automatically eliminated.
- The abducted state applies the [Bound] + [Stunned] debuffs and can only be removed with [Flame Heart].
- While abducted, players cannot dash, move, use tools, or activate abilities (including Twilight-type abilities).
- If an abducted player enters Twilight, they can still access the shop.
- The 44-second timer for the abducted state only progresses during day and night.
- Players who are still alive can continue to communicate with others during Twilight.
- Abducted players' voices will be distorted.
- Symbiotic Death - If you use the ability on an ally, there is no way to undo it except with [Flame Heart]... (Wishing you a successful negotiation within the 44 seconds...)
- If Gumiho is abducted while casting an ability, their ability [Charm] will be canceled.
- If Uchi is in [Possession] mode, they can still use their ability while abducted until they are eliminated. (They can continue to disrupt enemies.)
