DEMO_Ver_1.12.07
UI Updates
- Several basic UI elements have been updated.
- The chat window style has been revised.
- In Twilight mode, the clue notebook and chat window are now displayed simultaneously (UI merged).

Modes
Changu
- Players transformed into Changui will now have a distinct appearance.
- Players as Changui will now enter [Ethereal] state:
- [Ethereal]: Immune to tools with hindering effects.

Twilight
- The "Twilight" option in the game’s settings (Huncheonui) can no longer be toggled off.
- Twilight is now a mandatory part of the game (cannot be skipped).
Bug Fixes
- Fixed an issue where the game would lag if a player’s speed was reduced to 0 by a debuff.
- Fixed a bug where the microphone wouldn’t work after Twilight if the player was dead.
- Fixed an issue where chat text color displayed incorrectly as that of a dead player upon entering the lobby.
- Fixed a bug where keyboard input would become unresponsive if the game ended while typing.
- Fixed a bug where emotional sound effects of dead or distant players could still be heard.
- Fixed an issue where the effect sound from the Dokkaebi Hat was audible to distant players.
- Reduced the occurrence of players appearing to teleport intermittently.
- Fixed background music not ending correctly in the tutorial.
- Fixed missing ability sound effects in the tutorial.
- Fixed an issue in the tutorial where nameplates wouldn’t progress correctly despite being positioned correctly.
- Fixed incorrect application of microphone settings at game start.
- Reduced game loading times.
- Fixed a bug where players could perform tasks during Twilight if interacting with tasks started above certain locations.
- Fixed clues not being added to the in-game clue notebook after collection.
- Fixed shop refresh costs not displaying correctly.
Task Fixes
- Fixed an issue where drawing a talisman at non-16:9 resolutions caused drawing positions to misalign with the mouse.
Costume Fixes
- Fixed a bug where skins could not be unequipped in the wardrobe.
- Corrected the order in which costumes are displayed in the wardrobe.
Adjustments
- **Basic Attack** cooldown upon success reduced:
- **10 seconds → 5 seconds**
Tutorial
- Improved UX in the tutorial.
Tools
Hidden Card
- Hidden Card was a subpar alternative to the higher-grade tool **Reversal**, but its performance in later stages sometimes rivaled higher-grade tools. To maintain balance between upper-grade and lower-grade tools, Hidden Card's functionality has been adjusted:
- Changed from a persistent tool to a consumable tool.
- Players holding Hidden Card can now use the **F** key to attack. Successfully attacking a target or hunter results in their elimination.
- Hidden Card is now a single-use item.
Soul Abilities
Preta
-"Small Greed": Adjusted balance for lower player counts by modifying activation requirements.
- Ability activation condition: **(10 × player count) → (11 × player count) coins collected.**
- In a 6-player game, this now requires completing approximately one additional task before activation.
Tool Appearance Rates
Adjusted tool grade appearance rates:
Previous Rates:
- Day 1: 60% / 35% / 5% / 0%
- Day 2: 40% / 50% / 9% / 1%
- Day 3+: 20% / 40% / 30% / 10%
Current Rates:
- Day 1 : 50% / 40% / 9% / 1%
- Day 2 : 35% / 40% / 20% / 5%
- Day 3+ : 20% / 30% / 40% / 10%
Clues
More Valuable Clues
- Removed clues that become irrelevant as the game progresses and added new clues:
Removed Clues :
- The soul who completed the most tasks is B. (Completed **NN** tasks.)
- The soul who completed the fewest tasks is B. (Completed **NN** tasks.)
- The most recent location where B used their ability is D.
- The last tool used by B was XX.
Added Clues :
- B is related to A (adjacent relationship).
- A is related to B (adjacent relationship).
- A is not related to B (initial state).
- B is not related to A (not adjacent, initial state).
- A and A’ are unrelated (not adjacent, initial state).
- A is one of B, B’, B’’.
- B is one of A, A’, A’’.
- A is not B.
- B and B’ are currently in the same area.
- B mistakenly attacked A and died.
- A mistakenly attacked A’ and died.
- B mistakenly attacked B’ and died.
- A eliminated A’ using XX (method: Basic Attack / Fox's Charm / Preta's Greed / Changui’s Attack).
New Additions
New Soul
Uchi
- Mischievous spirit "Uchi" has been added to "Who's Next?"
Soul Ability - Sorcery!

- Talisman Dolls appear throughout the underworld, acting as conduits for Uchi’s abilities:

1. Blinking Across : Teleports to a random Talisman Doll.
2. Clone Technique: Talisman Dolls transform into random players and move around.
3. 7th Wish: Does nothing for the first six uses but unleashes a powerful effect on the seventh!

New Status Effect
Possession
- Possession: Mimics the caster's movement direction.
New Tools
- Scroll: Random Teleport (Low Grade) : Teleports to a random location after a brief 1-second focus.

- Scroll: Alchemy (Low Grade): Increases coin collection rate by 33% while held.
- Small Trap (Low Grade): Invisible trap that stuns an opponent for 2 seconds when stepped on.

- Hooked Glove (Mid Grade): Steals a nearby tool from a target (cannot steal Preta’s Greed).
- Artifact: Eclipse (Mid Grade): Ends either day or night instantly.

- Scroll: Protection (High Grade): Grants 10 seconds of invincibility.

- Straw Shoes: Useless… but obtained when using Hooked Glove on an unarmed target.
Costumes
- Nameplate selection is now available. A special nameplate skin will be unlocked during the demo period.
Options
- Added **Performance** settings (Ultra ~ Low).
- Added recording options:
- **Unity (default):** High quality / Medium compatibility / No voice detection.
- **Photon:** Lower quality / High compatibility / Voice detection enabled (ambient noise reduction).
