Source: Steam Community (opens in a new tab)
🚨 People are reporting a bug where they start up the game and just see a moving menu background - if this is happening to you, let me know in the Discord or comment on this post. Fixing it will be my top priority tomorrow.
Getting this update out since it fixes a critical exploit.
🔫 WEAPON CHANGES
- (weapon) GTT Molotov, GGTT Moloflak, GTTT Megatov: Speed stat modifications were changing how long the Area sticks around for (which was never intended).
- (weapon) CGT Splitzooka, CCGT Rail Splitshot: The un-split projectile can now damage microbes when these weapons have Pierce.
- (weapon) AATT Homing Mine Launcher: The shot initially fired from the turret can now deal damage when this weapon has Pierce or Bounce.
- Weapons with the Flak trait now produce flak pellets per pierce or bounce.
- (weapon) CGGT Splitter Spitter: Found a mistake in its Damage calculation. Its Damage (which is kinda misleading on the stat card anyways but this is moreso for comparison purposes) has changed from 93 → 62. I'm sure that sounds severe but, let's be real, this weapon is still going to absolutely destroy everything.
⚖ BALANCE
- (turret) Guardian: If you've defeated you-know-who, Guardian gets a permanent +50% Damage bonus against his ethereal form.
🔄 CHANGES
- The turret you have selected on TURRETS will now be made clear with a green button (which won't react if you try to select your currently-selected turret).
- (turret) Jester: Fixed Jester's description.
🔨 FIXES
- Fixed various mistakes in perk and mod descriptions for turrets that use Fuel.
- (perk) Blossom, Prism: The interaction between these is now how you'd expect.
- Actually fixed that Research-related bug I mentioned in last update now…