Fixed a soft-lock issue where the lock mechanism would occasionally fail to respond;
Implemented a custom in-game cursor (previously, the system cursor was used; this caused the cursor to appear microscopically small for many streamers-making it difficult for them to see-despite its function as a visual cue for in-game actions);
Character legs now visually articulate during turns and step onto stairs (though not perfectly, of course, as the levels were not originally designed with this feature in mind). Crucially, I disliked how the legs previously appeared to simply slide statically across the ground when the character was rotating in place;
The camera distance now dynamically adjusts when looking downward;
The dynamic "Panini" projection effect no longer triggers on stairs, eliminating the jarring visual sensation of the image "twitching" while traversing them;
Teleport transitions—specifically those simulating infinite labyrinths-now feature a rapid fade-to-black effect, ensuring the visual splice no longer appears to be a glitch;
The character no longer continues to "walk in place" when picking up a note while in motion;
Various lighting adjustments across several levels.

