I apologize for the long time since the last update, I was sick for the better part of the last two weeks and unable to release the already completed update. The absolute highlight of this update is a huge content update including the complete city of Lowangen and along with it the Dungeon "Swamp of the Forgotten". This includes all the quests, dialogs, conversations, specials and other content for both locations. We are especially proud of Lowangen, the largest city in the game by far, with more than 150 buildings, three distinguishable districts and nearly 200 NPCs in the Streets. The swamp is also huge, with more than 600.000 m². Both locations have been implemented with the Version of 1994 as a template and with a myriad of improvements and corrections. And of course, there is a lot of other improvements:
General
- The sleeping potion effect has been improved and extended
- There are now different arrow and bolt variants
- The slingshot can now use different ammunition types
- Shields have been rebalanaced
- Gorah's Robe (from Blade of Destiny HD) now has special properties
- Traumatic fever and blue wheeze are now curable by heroes
- New sickness: swamp fever
- Several uncritical errors causing log entries have been fixed
- Skills received values for their "effective encumberance" by equipped armor
- Encumberance of shields fixed
- Removed limit to actions when camping
- Fire amuletts now protect of fire damage again
- The remastered music track for hostels was reworked and improved
- The following tracks have been remastered:
- Travel map
- Battle
- Camp
- Character creation / Levelup
- Townmusic Finsterkoppen
- Townmusic Tiefhusen
- Townmusic Lowangen
- Finsterkoppenbinge
- Swamp of the Forgotten
Dungeons and Towns
- The display bug of elves in Kvirasim has been fixed
- The level of detail (texture resolution) of town npcs has been improved
- A long lasting bug with the display of scene characters has been fixed
- The socket puzzle in the cellar vault has been improved
- Market stands in Gashok now have sales personnel
- Market stands in Kvirasim now have sales personnel
- The tavern scene has been reworked
- Tiefhusen received more ork presence
- Room rental has been reduced to next day 5 o'clock (instead of 11)
- A problem saving doorstates in dungeons has been fixed
- An unintentional "fall" inside the Finsterkoppenbinge was fixed
- After conversations NPCs only require until midnight to reset their "mood" instead of 48 hours
- Citizens inside houses have been adapated depending on current location
- The tavern in Kvirasim isn't blocked by NPCs any more
- Another cellar vault puzzle has been improved
- Character size of scene characters was adapted to their surroundings
Travel
- A typo on the map with "Salamandersteine" was fixed
- The travel event "Otter" can now be solved with "heal animals"
- The travel map now also works in UHD-resolutions correctly
UI
- It is now possible to choose how many levelups shall be done at once
- Weapon icons have been unified in style
- Poison and Potion icons have been unified in style
- A bug when reading numbers from the user has been fixed
- The text on the startrail intro video has been slowed down
- Displaybug on item transfer in keyword dialogs has been fixed
- Automatic levelups have been vastly improved in quality
Battle
- Swamp rantzies can infext with swamp fever
- Dead enemies can no longer be killed again
- Pathfinding for escaping enemies has been vastly improved
- Conjured characters now correctly disappear again
- Poison effects were checked and reworked
Modding
- Leave behind and readd characters
- Images can now be displayed as part of a dialog
We will update the release schedule next week, Early Access will definitely not end in February as previously announced.