Realms of Arkania: Star Trail

United Independent Entertainment GmbHCrafty Studios · United Independent Entertainment

Released
Aug 10, 2017
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 1.10

    Hello knights of fortune and adventurers of Aventuria! We bring glad tidings from occupied Lowangen! After orcs had pushed back our scouts in skirmishes again and again, the first caravans with new relief goods have finally arrived. The Svellt Valley has been rebuilt and repaired

  2. Developer post

    Version 1.04, Happy Holidays!

    Hello fellow Aventurians! After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip"

  3. Developer post

    Version 1.04, Happy Holidays!

    Hello fellow Aventurians! After a long break, we have a patch for you again, fitting for the delay this is also a bit more extensive. In addition to a whole lot of smaller bug fixes, some bigger things were tackled as well. Among other things, there is now a "Comparison Tooltip"

  4. Developer post

    Version 1.03

    Hail to the twelve! We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major ver

  5. Developer post

    Version 1.03

    Hail to the twelve! We have a juicy package full of updates, improvements and fixes for you dearest adventurers! Most important is the fix of the dreaded Bloodscreen of death in the blood pinnacles, caused by a bug in our Engine Unity 5.6.2 which was only fixable with a major ver

  6. Developer post

    Version 1.02

    Hail to the twelve! And a nice weekend to you all! After some minor problems arose after our Hotfix 1.01 and some old little bugs were still in there, we didn't want to wait too long and hereby present to you Version 1.02: Checks for talents and spells inserted into the tooltips

  7. Developer post

    Version 1.02

    Hail to the twelve! And a nice weekend to you all! After some minor problems arose after our Hotfix 1.01 and some old little bugs were still in there, we didn't want to wait too long and hereby present to you Version 1.02: Checks for talents and spells inserted into the tooltips

  8. Developer post

    Version 1.01

    Hail to the twelve! Version 1.0 is behind us, but as promised we will continue to work on patches, implement desired features from the community and eliminate annoying bugs. Here comes Hotfix 1.01, removing some serious problems that came up: The class descriptions are now also a

  9. Developer post

    Version 1.01

    Hail to the twelve! Version 1.0 is behind us, but as promised we will continue to work on patches, implement desired features from the community and eliminate annoying bugs. Here comes Hotfix 1.01, removing some serious problems that came up: The class descriptions are now also a

  10. Developer post

    Version 1.0 - and we are out of Early Access

    Hail to the twelve, after almost exactly nine months in Early Access, we are leaving EA and go into Release as of today. As a little thank you for all of our wonderful Early Access Supporters, the Digital Deluxe DLC is automatically included for all Buyers so far. It includes add

  11. Developer post

    Version 1.0 - and we are out of Early Access

    Hail to the twelve, after almost exactly nine months in Early Access, we are leaving EA and go into Release as of today. As a little thank you for all of our wonderful Early Access Supporters, the Digital Deluxe DLC is automatically included for all Buyers so far. It includes add

  12. Developer post

    Version 0.99

    Hail to the twelve! Version 0.99 is the last version in Early Access, the next build tomorrow will be 1.0! Adapted the following things: Fixed scales puzzle in the Phex temple Fixed boat trip puzzle in the Phex temple Fixed stone-sliding game in the Phex temple Steam Trading Card

  13. Developer post

    Version 0.99

    Hail to the twelve! Version 0.99 is the last version in Early Access, the next build tomorrow will be 1.0! Adapted the following things: Fixed scales puzzle in the Phex temple Fixed boat trip puzzle in the Phex temple Fixed stone-sliding game in the Phex temple Steam Trading Card

  14. Developer post

    Version 0.98

    Hail to the twelve! Release day is closing in fast, so update intervals and releasenotes are a little shorter. Highlights of this Version 0.98 are three graphically implemented Puzzles of the Phex Temple as well as Steam Achievements. In detail: The scales puzzle in the Phex temp

  15. Developer post

    Version 0.98

    Hail to the twelve! Release day is closing in fast, so update intervals and releasenotes are a little shorter. Highlights of this Version 0.98 are three graphically implemented Puzzles of the Phex Temple as well as Steam Achievements. In detail: The scales puzzle in the Phex temp

  16. Developer post

    Version 0.95

    Hail to the twelve! This Update was all about "Sound": Actions in the inventory and out of it result in "audible Feedback", footsteps change their tone when stepping on a different underground, torches sizzle audible in Dungeons, water drips in caves and flows on fountains. We al

  17. Developer post

    Version 0.95

    Hail to the twelve! This Update was all about "Sound": Actions in the inventory and out of it result in "audible Feedback", footsteps change their tone when stepping on a different underground, torches sizzle audible in Dungeons, water drips in caves and flows on fountains. We al

  18. Developer post

    Version 0.90

    Hail to the twelve! This Update sees a start in optimizing performance, making Kvirasim significantly faster. Moreover, reducing the "overall quality" setting now has more effect than so far. We also added the possibility to enter smaller towns, added some cutscenes, added voiceo

  19. Developer post

    Version 0.90

    Hail to the twelve! This Update sees a start in optimizing performance, making Kvirasim significantly faster. Moreover, reducing the "overall quality" setting now has more effect than so far. We also added the possibility to enter smaller towns, added some cutscenes, added voiceo

  20. Developer post

    Version 0.85

    Hail to the twelve! Sorry for the delay of this versions release. Biggest addition and therefore worth a bigger Version leap is the accessability of the Dungeon below Tjolmar including the fight againast Arkandor and therefore the completeability of the game! So all dungeons and