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Version 0.80

Hail to the twelve!

We were able to carry through on a big promise of ours: Importing games from Blade of destiny HD. It was implemented and now imports your dear heroes from our predecessor. Other data is imported too, heroes below 1.450 XP will be upgraded to that value. The game doesn't have to be finished, but it must reside in the old savegame directory (Documents/BladeofDestiny/save).

And there are other updates too:

General

  • Importing saved games from Blade of Destiny HD implemented
  • Buying prices of traders were increased in general, in exchange the value of herbs was decreased
  • A Mage's Rapier can now be used as a bane sword for certain rituals
  • An old acquaintance from Blade of Destiny HD makes an appearance
  • Torches and lanterns can now be ignited more comfortably
  • Probability for nightly ambushes was slightly increased
  • The new camp scene was straightened and rain was improved Die Lagerszene wurde "begradigt" und der Regen verbessert
  • Prevented losing Items when using "take all" from a container and all inventories are full
  • Standard-Startgroup was adapted to the new "dressable" Avatars
  • Plate mail now shows up on female characters
  • Dullskull works correctly again
  • The Wolf Knive now has a correct item image
  • Added new Weapon: Born Thorn
  • Leather harness doesn't cause bald head any more
  • Fixed a problem creating ice elfs
  • Fixed positioning problems in the camp
  • Fixed a problem with the Basilisk encounter
  • Ask for a retry when failing a Transversalis spell

Battle

  • With helter skelter the broom now causes additional damage for every 5 combat rounds it is active
  • Sabretoothtigers and lions were strengthened
  • Ogre Catcher now has a barb effect
  • Crowbars, picks and shovels can now be used as improvised weapons
  • Added a Saurian Axe
  • Fixed a problem loading battles while traveling

Dungeons and Cities

  • Improved the socket puzzle in the Vault
  • You can now cast an Analyze spell on the Swamp Rantzy
  • If you take the Swamp Rantzy as far as Lowangen, you are now offered an option to turn around
  • Ansvell can be explored
  • Two wells are now actually usable in the swamp
  • Increased uncovering distance of the minimap in the swamp
  • Approaching the peat cutter hut was improved
  • The witch's loot was improved
  • The crystal ball of the swamp mage is now sellable
  • You can find a Mage's Rapier in the mage tower of the swamp
  • The Vinsaltian now translates alchemy recipes
  • Added a quest in Lowangen to take you to Dragan Escht
  • Fixed the kvill adder event in the swamp
  • Transfer of the Binge-Key in Finsterkoppen was improved
  • Finsterkoppen now offers weapons and shields for sale
  • Fixed more levitating houses in Gashok
  • Fixed the chest with the leatherware inside the Finsterkoppen Pit
  • Fixed several clipping errors in the Finsterkoppen Pit
  • Kvirasim made its way back onto the travelmap
  • Fixed a bug with the socket puzzle in the Vault
  • Added some life to several inactive houses in Tjolmar
  • The main well in Tjolmar is now more easily accessible
  • Updated the Gashok Minimap
  • Prevented a lantern in Finsterkoppen from disappearing
  • Can't walk through the pillars in front of the temple of Boron in Gashok
  • Fixed a problem with the Heather bush in the swamp
  • All doors to the Academy of Deformations now actually belong to the Academy

Modding

  • Changing the inventory by script now updates the inventory display if it is open at that moment
  • Dungeon-Itemsets are now accessible via showItemContainer

Unfortunately the Blood Pinnacles dungeon didn't make it into this release, but will be in the next one for sure!