[PT] = Pending test
[O] = Observation
Tests from 30 ms to 1000 ms have been carried out to check for faults.
- Fixed: The client's inventory was reset when entering a game [PT]
- Fixed: The items obtained in the safehouse were not kept for the client on a map [PT].
- Fixed: The case is not saved with one or more players [PT]
- Fixed: It did not show unlock messages for new maps and modes
- Fixed: Didn't save progress after completing extra modes
- Fixed: At random, the names of the dolls in their boxes were not synchronized.
- Feature: Ping in ms on tab UI
- Fixed: Doesn't show roles to players (Very occasional, depends on connection) [O]
- Fixed: Infinite loading [O]
- Fixed: the HUD was placed on top of the loading screen
- Feature: There is now a 120-second timeout where it tells the host if they want to try again or go back to the shelter (in case any player falls)
- Fixed: Nightmare mode won't sync with poor connection [O]
- Fixed: Improved player persistence to prevent them from falling, however they can continue to fall out of games. [O]
- Fixed: daycare fence for see Ann corner
- Feature: Added text that you'll lose your stuff if you leave the map on equipped items as well.
- Fixed: When you are close to a character, FPS drops a lot
- Feature: In the caravan there is no collision but there is outside it.
- Feature: Elixir colors have been changed: Enemy = Orange and Hate = Red
- Updated: thai translation
- Fixed: The bones of the dolls were broken when walking or running.
- Fixed: The faces of the characters disappeared in a distance.
Please report all the errors you still find to me so I can continue fixing them!
