The Halloween event is now over! I hope you enjoyed seeing the jack-o-lanterns around the castle! I saw some screenshots in the community page which was great! Halloween season might be over, but the horror continues for Confronted year-round. Here are the latest patch notes:
General
- Reduced Torch SFX Volume by 33%.
- Enabled nanite on some tree meshes to optimise.
- Fixed popping of mesh in intro level.
- Added subtle wind fog to rain in intro level.
- Double door navigation modifiers raised.
- Both double doors are now fully destructible.
- Length of navigation modifiers increased to match double doors.
Fire enemy
- Illumination light is now attached to it properly so it doesn't clip with geometry.
- FX are visually improved.
- Fixed FX lagging when it moves.
- Animation and running speed increased.
