Bugs
- Added safeguard logic to prevent Dorinela's sprint SFX playing when walking.
- Portcullis gates are now properly saving and loading. If you load an OLD save and notice you are BLOCKED BY A GATE, please overwrite that save with a new one from a new game.
- Fixed chance of fire enemy not killing player at the end of Chapter 1.
Tasks
- Added additional door cover points where they were absent in the wine cellars.
