Difficulties have now been released for Confronted! Normal, Hard and Permadeath! I hope you enjoy these new modes. There are also a variety of fixes and improvements in this update.
Difficulties - General
- The difficulty can only be chosen once a new game has started.
- The player will be unable to change difficulty during their campaign.
Normal
- The standard experience!
- Fair but challenging amount of resources and hiding spots.
Hard
- Reduced resources.
- Reduced hiding spots.
- No autosaves.
Permadeath
- Reduced resources.
- Reduced hiding spots.
- No autosaves.
- No saving.
- Death means starting over.
- A special 'permadeath' load slot allows players to quit and continue at another time, but this means starting from the beginning of the current level.
- Dying will wipe your special load slot and reset all progress.
- Only 1 permadeath run is allowed at a time in the game.
- Completing Chapters on permadeath unlock ALL difficulty achievements for that chapter.
Lore and Journals
- The term 'Screwdriver' has been updated to 'Turnscrew' to match the time period.
- Dates have been added to all journal text to help build a picture of the timeline and period.
- Author's names have been added to all journal text for context.
- Some journal placements have been moved for optimal flow.
Art and UI
- In the main menu, a 'news update' now shows you the latest feature releases.
- Save points now have a more neutral blue tint.
- Updated textures of Radu Castle; it now has a new stone material and a gritty, horror feel.
- Rock textures are now more detailed and mossy.
New Achievements
- First Death!
- Completing Chapter 1 on Hard.
- Completing Chapter 1 on Permadeath.
Bug fixes
- Players can no longer interact with the menu after clicking continue or new game.
- Closing doors no longer have a chance of diverting the AI path.
- AI will not hit an open door once.
Next up:
Confronted's Demo is releasing on the 20th February.
