Hey all! This patch brings you 27 updates for bug fixes and improvements. The main highlights are a new dialogue volume option in the audio menu, the game now starting up in borderless mode to avoid disrupting desktop setups, and a fix for save/load issue with journal VO, as well as UI, Enemy and Audio improvements.
Generic
- Confronted now default's to 'borderless' mode on startup, to avoid disrupting multi monitor setups or other applications that occurred in fullscreen mode.
- Fixed certain journal dialogue replaying after picking up a journal and immediately reloading.
- Separate dialogue slider now included in volume menu options.
- Optimised disk size marginally by reducing hard references in hide spots.
- Added backend system to enable multiple 'item' objectives.
- Event Tick is now always disabled when players leave trigger volumes.
- Fixed placement of nav modifiers on archways of double doors.
- Improved metal/wood particle effect.
- Improved collision on some door frames.
Enemy/AI
- Increased walk speed of fire enemy.
- Open doors now properly trackable by enemies.
- Optimised hearing sense logic for ai perception.
- Fixed an issue where destroying your boards didn't cause noise to attract enemies.
- Further adjustments to sound attraction for striking locks with your hammer.
- Fixed attack animation glitching for both enemies.
- Enemies can now see through barred gate doors.
Sound Effects
- Fixed metal footstep sound effects not playing if sprinting over metal surfaces.
- Save station sound effect volume reduced by 33%.
- Reduced volume for breathing while hiding by 50%.
- Reduced door open/close volume by 16%.
UI
- Fixed issue where using controller in the options menu, then switching back to mouse hides the mouse cursor.
- Sliders in the menus can now be adjusted as you select them with a controller, without the need to press an action button first.
- Slider thumbnails are now a consistent size for controller and mouse.
- Menu items like scrollboxes and sliders now highlight properly for mouse, like they did with controllers.
- The Audio menu now functions properly with a controller.
