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Dungeonmans Early Access 1.3 available now!

Dungeonmans Early Access build 1.3 Patch Notes

Hats and Gloves

  • Items have been added to the game that can be worn in your head slot, and hand slot.
  • Hats and Gloves do not count as any particular Armor type. There are no restrictions to wearing these items.
  • They do not (in most cases) provide Armor or Dodge.
  • Gloves are designed to help you hit harder. They can give additional Spellpower, Armor Penetration, or Defeat Parry and Block.
  • Hats are designed to support you in combat. They can lower the cost of spells, powers, and increase your base health.

    Power Modifiying Items

    • Tech has been introduced that allows items and status effects to change the way your powers work.
    • This build has three such items, gloves that modify the behaviors of Bolt of Foom and Power Drive.
    • This will be a pretty important part of late game content, as it will allow for power progression outside of leveling up.

    Temple Dungeons

    • Temples are massive dungeons built on one floor, full of traps and an extra helping of treasure.
    • Work your way around the outside ring to find the Temple Guardian and defeat them to access the inner sanctum, an area two levels higher in difficulty.
    • Temples contain traps which hurt both you and your enemies. Currently there are two trap types with more in the works.
    • There are lots of nooks and crannies in Temples, all of them full of Treasure Chests. Explore!
    • Temple bosses aren't functional yet, but there is a reward for reaching the center of a Temple.

    Fallen Dungeonmens

    • You should be able to find the pyres of dead Dungeonmens in every dungeon location now.
    • More than one pyre will be available in a given dungeon floor if you have multiple deaths there.
    • Every dead Dungeonmans should be recoverable! If you find this is not the case, please let me know what the circumstances are.

    Ice Blocks

    • Conjure Ice Block now conjures a cross-shaped collection of ice blocks! Blocking enemy advances will be much easier.
    • Enemies can now attack Ice Blocks and other obstacles in an effort to get through to you.

    Other Changes

    • Fix for certain Dungeonmans grave monuments not drawing correctly, and ghosts not drawing correctly.
    • Barricades no longer bleed, and shooting them with arrows doesn't cause the arrow to fly off into 0,0.
    • Crash from Big Bamf in overworld fixed.
    • Lots of little fiddly edge cases and typos fixed.