Dungeonmans Early Access build 1.3 Patch Notes
Hats and Gloves
Power Modifiying Items
- Tech has been introduced that allows items and status effects to change the way your powers work.
- This build has three such items, gloves that modify the behaviors of Bolt of Foom and Power Drive.
- This will be a pretty important part of late game content, as it will allow for power progression outside of leveling up.
Temple Dungeons
- Temples are massive dungeons built on one floor, full of traps and an extra helping of treasure.
- Work your way around the outside ring to find the Temple Guardian and defeat them to access the inner sanctum, an area two levels higher in difficulty.
- Temples contain traps which hurt both you and your enemies. Currently there are two trap types with more in the works.
- There are lots of nooks and crannies in Temples, all of them full of Treasure Chests. Explore!
- Temple bosses aren't functional yet, but there is a reward for reaching the center of a Temple.
Fallen Dungeonmens
- You should be able to find the pyres of dead Dungeonmens in every dungeon location now.
- More than one pyre will be available in a given dungeon floor if you have multiple deaths there.
- Every dead Dungeonmans should be recoverable! If you find this is not the case, please let me know what the circumstances are.
Ice Blocks
- Conjure Ice Block now conjures a cross-shaped collection of ice blocks! Blocking enemy advances will be much easier.
- Enemies can now attack Ice Blocks and other obstacles in an effort to get through to you.
Other Changes
- Fix for certain Dungeonmans grave monuments not drawing correctly, and ghosts not drawing correctly.
- Barricades no longer bleed, and shooting them with arrows doesn't cause the arrow to fly off into 0,0.
- Crash from Big Bamf in overworld fixed.
- Lots of little fiddly edge cases and typos fixed.