Corrected the following ~awesome~ issues:
- Hot key weirdness with Psychomanser powers has been fixed
- Throwing someone in the ocean shouldn't crash the game, or be possible.
- Equipped weapons and armor won't be used for Warbending or Towering Will of Iron.
- Bosses correctly start with full health.
- Crazy ass multipliers on Ancient Kings have been fixed. Monsters shouldn't have 6 figure health pools until well into Amaranth Pandemonium. They were also multiplying every time they were loaded, meaning if you went up and down the stairs on a level with an AK, you'd multiply their health by x5 or x6 every trip.