This patch adds a bunch of quality of life features (smart mining, stack to all nearby chests, crafting list sorting/filtering, etc), balances the early game better, and fixes a bunch of minor issues.
0.804 change list:
- added a stack to all nearby chests button
- added smart mining (auto targets best block in direction you are mining) - defaults to left ctrl
- halved damage of MonsterTrapConeIce, MonsterTrapConeLightning, MonsterTrapSpinTowerIce, MonsterTrapSpinTowerFire, MonsterTrapTowerIce, MonsterTrapTowerPoison, and MonsterTrapTowerFire
- moved Fast Fall ability from always having it to a special rune that can be crafted and slotted in to greaves items
- can now hide uncraftable recipes on crafting screen (don't have materials for)
- added "hide temporarily unusable" option on crafting screen
- added "hide permanently unusable" option on crafting screen
- can now sort crafting list (none, name, name descending, level, level descending)
- now can show or hide mail armor, plate armor, weapons, tools, jewelry, and other on anvil
- now can show or hide armor, bags, and other on leatherworking/tailoring stations
- now can show or hide crafting stations, cut stones, roof tiles, furniture, crude equipment, and other on workbench
- now can show or hide bars, blocks, roof tiles, and other on furnace
- now can show or hide Weapon, Defense, Npc, Minions, Spells, Special, and other on rune station
- now can show or hide Healing, Mana, Resistance, Attribute, and other on AlchemyStation
- projectiles now go through platforms more reliably (ulyssessword)
- added some more safeguards to not spawn actors, chests, or traps too close to a player
- fixed snapping to collision grid causing some issues
- no longer check entity overlap when placing player lifestone or gate
- for now turned off extra projecties in SkillMonsterTrapTowerIce3Shots and SkillMonsterTrapTowerLightning3Shots
- fixed MinPositionDepth not using version stuff correctly
- in new areas caves will no longer spawn too close to the surface
- in new areas wastelands and inferno biomes will no longer spawn too close to the surface in low level worlds
- surface monsters no longer migrate towards town if no town attacks option is turned on
- fixed a crash if placed a passive skill like lich in hotbar and used it while targeting something (slayerling12)
- decreased QuestWanderingVendorTown RandomEventChance from 6.0 to 3.0
- added "Too far to switch places!" warning (ScrObot/DaimonTrology)
- halved wishing well chances
- now wishing wells that are traps now have MinLevel of at least what the trap has
- increased SkillMonsterTrapArrowSlit ReuseTime from 1.0 to 2.0
- a dead entity no longer blocks placing down a block (ulyssessword)
- changed world map zoom range from 0.5/4.0 to 0.8/6.0
- now start with 10 torches instead of 5
- added PuddleMinLevel 5 (from weather)
- added LightningMinLevel 5 (from weather)
- added TornadoMinLevel 5 (from weather)
- ObjectTriggerIllusionItemBase now has MinLevel 10
- increased BlockOil MinLevel from 1 to 3
- increased BlockAcid MinLevel from 1 to 5
- increased BlockLava MinLevel from 5 to 8
- increased BlockAcid MinLevel from 3 to 5
- added a MinLevel of 10 to some ambushes
- added NoiseAmbushMinLevel 10
- smoke, poison gas, and exploding gas now have MinLevel for starting in a world of 5, 10, and 15 (still can form in other ways)
- made it more clear that pickaxes require strength OR dexterity
- increased wood from trees ~33%
- critters, background objects, and unkillable things will no longer prevent doors from shutting
- sped up Guardian attacks a little (14 fps to 17)
- fixed sometimes getting doors (and other objects) from area blocks placed into your town on world carry over
- fixed size 28, 32, 36, and 40 bags (Sil)
- fixed some runes not being able to go into jewelry (even though says jewelry) (ulyssessword)
- fixed worlds above level 100 not generating blocks correctly (GrayRiceCake)
- now crafting list only updates when shown first time or something changes (so not generating every frame)
- vendors no longer decide to stay in town forever
- added some randomness to vendor in town position
- fixed knockback in liquids not taking into account liquid movement mults
- repositioned player lifestone/gate higher so less chance ends up underground
- decreased LovePotion SpawnChance from 0.5 to 0.1
- no longer get "Can't see" message if try to place torch where no support
- fixed gems and runes not sorting correctly by type in bags
- chisels now have monetary value
- player lifestones no longer make healing noise since it is pretty constant (General Curmudgeon)
- stumps now have attacked sounds like trees
- added almost 100 new monster taunts
- moved stash all and loot all buttons on chest away from each other (Athostar)
- fixed strength & dexterity highlight on plus blocking view
- when holding a block ores no longer show better than +
- now love potions text say how to give as gifts
- fixed party member UIs overlapping god bars if ui_scale smaller than usual
- toned down fire shield effect
- fixed summoning candles saying left click instead of use E (desophos)
- fixed bags above 24 descriptions (Sil)
- fixed Sage achievement text on Steam (MartinElgar)
- fixed magic find chance description wording (desophos)
- fixed cursor typo (desophos)
- fixed XP and XP Needed capitalization issue (desophos)
- fixed affect/effect isue in potions desc (desophos)
- reworded HappinessDesc (desophos)
- fixed Deep Wounds capitalization issue (desophos)
- fixed a left over component reference (desophos)
- fixed an "outside of walls" typo (not sure used right now though) (desophos)
- fixed lightning typo in WorldModifierBlessingThadenDescShort (desophos)
- fixed combat stats highlight text for Direct Spell Damage and Damage Over Time (desophos)
- fixed lightning typo in LightningBlastDesc (desophos)
- fixed heroes typo in GreatnessSkillDesc (desophos)
- fixed naturally word in MeditationSkillDesc (desophos)
- fixed wording in SnareSkillDesc (desophos)
- fixed Enchants in EnchantedBladesSkillDesc (desophos)
- fixed copy paste/typo enhance in TailorDesc, LeatherWorkerDesc, JewelerDesc, WeaverDesc, and CobblerDesc (desophos)
- fixed missing us in QuestTextUniqueRaidPlan (desophos)
- fixed wording in QuestTextUniquePoisonMaster and QuestTextUniquePoisonMasterFromBoss (desophos)
- fixed extra from in QuestTextDeliveryReturnStolenGoods (desophos)
- fixed Extravagant typo in PersonalityExtravagent and PersonalityExtravagentDesc (desophos)
- fixed treachery misspelling in DynamicChatRenegadeKilled2 (desophos)
- made ModifierPetDamage a prefix (desophos)
- changed Bleeding/the Bleeder to Bloodletting/Bloodletter (wrestless)
- fixed armor typo in ArmorsmithCommonerSkillDesc (DysDaemoN)
- temporarily removed donators list - needs to be updated
- fixed getting an assert and that changed the cursor which led to another assert, which apparently kicks game out of debugger completely without telling you what happened
- fixed a crash in SpawnSystem::spawnAreaBlock (never live)
