This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more.
0.720 change list:
- fixed special rooms so they could spawn again (chance per level)
- added clay roof tiles
- increased MAX_ENTITIES from 4000 to 16000
- increased HouseChestChance from 0.25 to 0.5
- increased npc chance in a house area block from 0.21 to 0.42
- now area blocks (mostly houses right now) will automatic use higher level versions of blocks if appropriate
- added Campsite special room
- added Posion Mushroom Grove
- added Fire Mushroom Grove
- added Crystal Fields
- added Farms
- added Ancient Battlefield
- added Pirate Hideout
- added Smithy (special room)
- added Tailor (special room)
- added Tannery (special room)
- now Sanctuary, Lair, Ancient Battlefield, Graveyard, Boneyard, Barracks, Encampment, Ancient Grove, HauntedMeadow, MushroomGroves, CrystalFields, Farms, WarCamp, and Haven can be bigger
- added a few more houses
- made a bunch of special rooms able to spawn anywhere
- flipped Adding Caves & Smoothing Blocks
- removed food stands from Sanctuary
- removed Mine special room (there are already mines everywhere)
- campfires no longer contain sparks (since craftable this makes them much less dangerous)
- added campfire to Encampment, War Camp, and 4 hideouts
- added a few trees to Sacred Grove, Ancient Grove, and Haven
- renamed Explosive Mushroom to Fire Mushroom
- added candles to Witch Circle, Warlock Circle, and Summoning Chamber
- added braziers to ForestTemple
- increased chance of magical explosion trap in Unstable Chamber
- decreased chance of HolyStatue
- changed Witch House and Mad Wizard Shack to Hideouts
- changed FoodStand to Cauldron in a couple places
- added Cauldron to Witch Hideout
- added candles to Greater Sanctuary and Shrine
- added Lockers to Barracks
- added Crafting Caches
- added Crafting Caches to Workshops
- added Alchemy Basin to some Apothecary special rooms
- fixed hasPlayerVisitied typo
