This patch improves knockback, improves the dynamic combat music, makes quests in small areas work better, improves collections, and fixes several other minor issues.
0.831 change list:
now when quest needs monster in a level it also includes neighbor levels
now quests that spawn items on ground move quest if can't spawn any items
now quests that spawn items on ground attempt more times if can't spawn enough items
split PlayerHitKnockbackAtMaxDamage & PlayerHitKnockbackMax
increased PlayerHitKnockbackAtMaxDamage from 750.0 to 3000.0
decreased PlayerHitKnockbackMax from 750.0 to 600.0
increased KnockbackDamageMult from 900.0 to 3000.0
increased KnockbackMax from 600.0 to 750.0
increased KnockbackDeadMult from 0.25 to 1.0
added collection print and sound
now only check collection unlock if item in bag or hotbar
now check _unlockedFromItem much earlier in UnlockClient::shouldUnlock
now only identified items count for collections
fixed ward skills when augment always doing fire damage instead of appropriate damage type (Faya AOP)
fixed protections spells when augment always doing fire damage instead of appropriate damage type
fixed StrengthOfStone when augment always doing fire damage instead of appropriate damage type
added SpottedByEnemyIntensity for dynamic combat music
added CriticalPainIntensity for dynamic combat music
added where gems could be found to gem collection entries
fixed build a good house quests sometimes not solving correctly (Amlealok)
minor optimization of generateColors
changed Wall Slide, Wall Grip, Wall Climb, and Wall Jump abbreviations to lowercase to fix some duplicates and to stay consistent (Tuidjy)
vials of liquids no longer have desc that mentions filling them up
