- Workshop machines can now give multiple outputs, which are indicated by the recipe paper.
- The alcohol machine now automatically spawns the outputs when it is complete.
- Increased the chance slightly to catch baby shark and swordfish
- Added flowers to the flower pot.
- The big Victorian carpet is actually big now.
- The horse tutorial now covers the cost for the purchase.
- Readjusted product costs yielded from trees and animals to reflect profit accurately. The initial investment for the animal/tree is still taken into account, and each harvest will increase your profit as it covers the initial investment.
- Readjusted fish costs from fish traps and fishing rods based on the durability of those items to reflect profit accurately.
- Readjusted product costs yielded from workshop machines based on the cost of ingredients to reflect profit accurately.
- Junkman no longer gives the empty crate bonus for products without crates, such as meat and fish.
- Fixed a problem affecting extra reputation gained from decorations.
- Modified the terrain near the cellar and other areas to prevent players from getting stuck.
- Modified the path of the horses near the greenhouse entrance to prevent players from getting stuck by the horses.
- Fences will now properly collide with NPCs and horses.
- Fixed a bug preventing customers from disabling their collision while heading to the checkout.
- Collision improvements on event props.
- Updated hoe icon.
- Translation improvements.
- News and updates
- Old Market Simulator
- 1.0.1 Patch Notes
Source: Steam Community (opens in a new tab)
