Greetings, Solarpunks!
For nearly two years, we have been building Solarpunk Tactics in a quiet, steady rhythm. We wanted to focus on the heart of the game without asking too much of our community until the foundation was solid. Today, we are excited to announce that we are entering a new phase of our journey: EXPOSURE.
Solarpunk is about moving away from "extractive infinite growth" and toward building something sustainable and meaningful together. We feel the game has reached a beautiful point where the art, music, mechanics, and world-building are ready to be shared with the world.
What’s Under the Hood?
We’ve been working hard behind the scenes, and the current Alpha Demo v0.76 is packed with features:
Complete Prologue: A full tutorial experience with narrative choices and a climactic Boss fight.




Deep Systems: Fully functional Multiplayer, Deckbuilder, MMR, Leaderboards, and a Reconnect/Replay system. Also, a new Clock "Chess" style for Ranked games.
Polished Experience: Lore-rich world-building, cinematic moments, and a sleek main menu with a Leaderboard.
Stability: High performance with very few bugs and even fewer crashes.

Bringing Lumnia to the World
The "Exposure" phase means we are stepping out into the light:
Streaming: Keep an eye out for more creators playing Solarpunk Tactics! We’ve already had great sessions with PressOver and more are in the works.
Watch on YouTube (Solarpunk Tactics Starts at the 2 hour 13 minutes mark!)
GDC Bound: Our team is heading to San Francisco for the Game Developers Conference with a polished build to show off!
Indie Checkpoint: We were selected by the Finnish non-profit W Love Games as one of 10 Argentine indies to represent our country in a traveling exhibition!
Major Gameplay Changes (The "Boss" Patch)
The patch notes for this update are so massive they feel like a Boss fight themselves! Here are the highlights of the new rules:
Multiplayer Returns: Multiplayer is moving back to the Default Branch for everyone. (March 1st)
Warp Mechanics: Major focus on Warp 0 interactions, including Warp 0 giving "Bounce."
Rarity Matters: Cards now have Rarities, and the Deckbuilder now has limits based on those rarities.
Strategic Limits: You can no longer play the same Card more than once per turn, giving more weight to the decisions in a turn.
Community Legends: New cards featuring the winners of our previous tournament have been added: Adrastos, Vengeful Wanderer with the design input by Diego Lastorta, the champion of the last tournament, and Duel by Maximiliano Francia, who came in second place.

Diego "Dare" Lastorta, Champion of the 2nd Solarpunk Tactics Alpha Tournament!
⚔️ March Ranked Season: Rules & Rewards
Our third official tournament begins soon! This is your chance to leave your mark on the history of Solarpunk Tactics. The Calendar:

🏆 The Prizes (Our best yet!)
🥇 1st Place: Immortalized in Art. We will work with you to create a card featuring your likeness or a specific wish. Plus, your winning deck becomes a permanent "Legacy Deck" in the final game.
🥈 2nd Place: Lead Designer for a day. Help us design or change a card’s name, flavor, and ability. Your deck also becomes a "Legacy Deck."
🥉 3rd Place: Propose one design element (Name, Flavor, or Ability) for a future card. Your deck also becomes a "Legacy Deck."
🎖️ Top 8: Supporting the indies: Steam Gift Cards for Indie Games up to $10 USD.
Join our Community!
If you don't have a key yet, please complete our key request form or reach out to us on Discord. We encourage everyone to stream their matches or hang out in the Discord voice channels to help others learn!
Thank you for being part of this multicultural journey. Your support and your Wishlists are what keep this forest growing.
See you on the leaderboard on March 1st!

