Patch 2.0.11
Game updates
This week I concentrated on some feedback I got from users.
- asking for confirmation before descending a level further on the stairs
- Vokra used 'desent' instead of 'desend' in the first level (thank you nero4983)
- spelling issue in mod menu (enable/disable) and dublicate -> duplicate
- some cleaning up in the level data

new Player preview -Paladin- (as mod)
Modding API updates
This week I implemented a component system which works similar to unities Monobehaviour scripts. Basically a component which can be attached to player characters, enemies and or mapobjects.
Component update
Each component contains hook-functions like:
- onSpawn
- onUpdate (each frame)
- onDraw (each frame)
- onTurnUpdate (each turn once)
- onDeath
Example enemy in enemy config
As requested from a modder, I added an example enemy in the enemyConfig which has all possible values.
I will make use of this component system when I implement the Paladin Player character for next week ;-)
