Development on Pinnacle Point has been moving forward steadily, with several major parts of the game coming together.
One of the biggest recent additions is the vehicle system. The goal was never to make the car feel like a light arcade vehicle. It needed weight, suspension, momentum, and that slightly unwieldy feeling of driving a proper heavy machine through the world. It’s now getting much closer to that.

The game's lighting has also been completely reworked. This ended up affecting the atmosphere of pretty much every area, so alongside it I’ve also been rebuilding and improving the vegetation and environmental presentation.
The map itself is now fairly fleshed out, with most of the major areas taking shape and starting to feel like parts of one coherent place rather than separate development environments.

There's still plenty to refine, but Pinnacle Point is increasingly starting to look and feel like the game I've had in my head.
More soon.
