The UI for drawing and playing cards has been reworked to look more like conventional cards. Cards have had several visual updates to make them more compact and consistent.

The day/night cycle is now much more apparent with more dramatic lighting and shadows.
The draw phase happens during the early morning when it is dark and foggy

The player phase happens later in the morning when its a bit brighter.

The labor phase happens at midday. The fog has cleared and the sun is at its brightest. The four resource locations get their individual weather events.

By peril phase the sun has nearly set.

